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Performer
Bravely Second

Performer

Learn about all Performer abilities in bravely second, including buffs like Love Power, Got Your Back, and Hearts on Fire.

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Learn about all Performer abilities in bravely second, including buffs like Love Power, Got Your Back, and Hearts on Fire.

Specialty: Power Up

At the end of each turn, the user’s Physical Attack, Magical Attack, Physical Defence and Magical Defence each increase by 5% for five turns (up to 150%). This ability is amazing for prolonged battles. After 10 turns, your Performer will have insane buffs, even allowing them to shrug off attacks from lesser bosses. The five turn limit is a bit of a misnomer, as Power Up will continue to trigger even after reaching the maximum value, which means the buffs actually last forever, or at least until your Performer gets KO’d or the enemy dispels your buffs.

Level 1: Love Power

Type: Command, Cost: 30 MP

Increases the party’s Physical Attack by 20% for 4 turns (up to 150%). Slightly weaker than the Astrologian’s Physical Boon, but it affects the entire party without relying on Spellcraft or Group-Cast All. Also weaker than the Catmancer’s Panzerlied, but not by much. A nice middle of the road buffing ability.

Level 2: One More for You

Type: Command, Cost: 26 MP

Increases a character’s BP by 1. Cannot be used on yourself. This essentially transfers one of the Performer’s BP to another character. It’s not as game-breaking as some BP gaining exploits, but it’s quick and easy to use and has many applications. For example, to give an attacker some extra juice or to bring a character out of the red.

Level 3: Got Your Back

Type: Command, Cost: 24 MP

Increases the party’s Physical Defence by 20% for 4 turns (up to 150%). In a similar manner to Love Power, this is slightly weaker than the Astrologian’s Physical Ward, but you don’t have to waste an extra 1 BP to use Spellcraft or 2 ability slots to equip Group-Cast All. An easy way to bolster your party’s defences in a jiffy.

Level 4: Encore

Type: Support, Cost: 1 slot

After using a singing ability, there’s a 25% chance of the user performing a random song from the ones they’ve learned. Does not trigger when using One More for You or Zero Sum and will not cause those two songs to trigger. Not the most reliable of abilities, but fairly useful early on when your Performer is learning the ropes and there are no better support-based abilities to equip.

Level 5: Key to Your Heart

Type: Command, Cost: 24 MP

Increases the party’s Magical Defence by 20% for 4 turns (up to 150%). The magic version of Got Your Back. Handy to have when facing enemies with powerful magic-based attacks (and where Elemental Barrier is insufficient).

Level 6: Little Devil

Type: Command, Cost: 24 MP

Increases the party’s Magical Attack by 20% for 4 turns (up to 150%). The magic version of Love Power. Great if you’re relying on spell-casters for attacking. Although if you’re running ghost mages, be aware that you can’t buff them.

Level 7: Power Up

Type: Support, Cost: 2 slots

At the end of each turn, the user’s Physical Attack, Magical Attack, Physical Defence and Magical Defence each increase by 5% for five turns (up to 150%). The cost is noticeable, but it’s a fine all-purpose ability for any job. So long as you’re content being the tortoise rather than the hare. In particular, tanks will probably appreciate it the most.

Level 8: Zero Sum

Type: Command, Cost: 30 MP

Reduce all enemy’s BP to zero for enemies with 1 or more BP. A good counter against foes who like to build up BP. Can also render them immobile if they’re silly enough to Brave multiple times during the turn you use this.

Level 9: My Hero

Type: Command, Cost: 2 BP

Increases the BP of all party members by 1 (excluding the user). For its cost, this essentially transfers 3 of your Performer’s BP to the other 3 party members. Useful if your Performer has excess BP and nothing else to do. Can be abused with Mimic to give your party more BP than they ever need.

Level 10: Hearts on Fire

Type: Command, Cost: 45 MP

Increases the party’s Physical Attack and Magical Attack by 25% for 5 turns (up to 150%). An exceptional ability that combines the best of Love Power and Little Devil, for the ultimate offensive party buff. No complaints at all!

Level 11: The Grand Ship

Type: Command, Cost: 45 MP

Increases the party’s Physical Defence and Magical Defence by 25% for 5 turns (up to 150%). A nifty ability that combines the best of Got Your Back and Key to Your Heart, for the ultimate defensive party buff. It might seem a tad unexciting for a final ability, but you can’t fault its usefulness, especially when up against threatening foes.

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