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Pirate
Bravely Second

Pirate

Learn about the Pirate job abilities in bravely second, including Double Damage costing 50 MP and Adrenaline Rush boosting stats below 20% HP.

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Learn about the Pirate job abilities in bravely second, including Double Damage costing 50 MP and Adrenaline Rush boosting stats below 20% HP.

Specialty: Adrenaline Rush

When your HP falls below 20%, Physical Attack and Physical Defence each increase by 50% for five turns (up to 150%). This is not the safest or most reliable ability, but it is a cheap and effective way of upping your Pirate’s best stats in an emergency.

Abilities:

  1. Level 1: Double Damage

    Type: Command
    Cost: 50 MP

    Deals 2 times damage to one enemy. The cost is high, but you get exactly what it says on the tin. Generally too pricey when you first acquire the Pirate, but becomes a little easier to stomach as the adventure goes on.

  2. Level 2: Provoke

    Type: Command
    Cost: None

    Increases the user’s chance of being targeted by enemies to the highest level. This works like a reverse version of the Patissier’s Decoration. Pirates aren’t the sturdiest things ever, but this could be useful when used in a tanky job.

  3. Level 3: Shell Split

    Type: Command
    Cost: 9 MP

    Damages one enemy and drops their Physical Defence by 25% for four turns (down to a minimum of 75%). Pirates already hit hard and dealing more damage is always beneficial.

  4. Level 4: Scale Strip

    Type: Command
    Cost: 9 MP

    Damages one enemy and drops their Magical Defence by 25% for four turns (down to a minimum of 75%). Useless for your Pirate, but good for boosting your magic users’ damage.

  5. Level 5: Shin Smash

    Type: Command
    Cost: 9 MP

    Damages one enemy and drops their Speed by 25% for four turns (down to a minimum of 75%). A good way to slow down fast opponents, so you can act before them (or more consistently). Best used after dropping the foe’s defence(s).

  6. Level 6: Adrenaline Rush

    Type: Support
    Cost: 1 slot

    When the user’s HP falls below 20%, Physical Attack and Physical Defence each increase by 50% for five turns (up to 150%). There are worse abilities that cost the same, but you should look into investing in more reliable abilities.

  7. Level 7: Defang

    Type: Command
    Cost: 9 MP

    Damages one enemy and drops their Physical Attack by 25% for four turns (down to a minimum of 75%). Fantastic for stopping powerful foes from mauling your party. Can often be combined with Physical Defence buffs to shrug off physical attacks like they’re nothing.

  8. Level 8: Skull Bash

    Type: Command
    Cost: 9 MP

    Damages one enemy and drops their Magical Attack by 25% for four turns (down to a minimum of 75%). Magical bosses are less common, especially those that use non-elemental magic, meaning you can’t negate their damage with Elemental Barrier. However it’s a stellar move when you do face one.

  9. Level 9: Axe Lore

    Type: Support
    Cost: 1 slot

    Increases the user’s axe proficiency to S. Axes are incredibly hit-and-miss weapons, in a literal sense. So unless you’re an axe-lover, there’s not much reason to equip one when you’re not a Pirate.

  10. Level 10: Amped Strike

    Type: Command
    Cost: 150 MP

    Deals 4 times damage to one enemy. One of the strongest physical attacks around, but one that costs an unholy amount of MP, which Pirates are not exactly swimming in. Best used with the Swordmaster’s Free Lunch, like in Bravely Default.

  11. Level 11: Bully

    Type: Support
    Cost: 1 slot

    For each ailment the enemy suffers from, damage increases by 10%. An interesting ability, but it’s largely devoid of practical applications. Most bosses are immune to or resist ailments and even if you can inflict them, you need to inflict multiple for decent damage and most ailments eventually wear off.

Tips
  • Consider using Provoke on a tanky job to draw enemy attention.
  • Shell Split and Scale Strip are excellent for setting up magic users for bigger hits.
  • Shin Smash is great for controlling the turn order against fast enemies.
  • Defang is invaluable for reducing damage from powerful physical attackers.
  • Skull Bash is a niche but powerful tool against magical threats.
  • Axe Lore is only recommended if you are committed to using axes.
  • Amped Strike is a high-cost, high-reward move, best paired with MP-restoring abilities.
  • Bully is situational and relies heavily on inflicting multiple ailments on enemies.

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