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Side: Time Mage vs Dark Knight (Part 1)
Bravely Second

Side: Time Mage vs Dark Knight (Part 1)

Follow this Bravely Second walkthrough for Part 1 of the Time Mage vs Dark Knight side quest. Find items, explore Grandship, and navigate the Engine Room dungeon.

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Follow this Bravely Second walkthrough for Part 1 of the Time Mage vs Dark Knight side quest. Find items, explore Grandship, and navigate the Engine Room dungeon.

Walkthrough
  1. 1
    Fly to Gathelio and then north-east to a dark circle on the world map, which is a lake containing the Grandship.
  2. 2
    Land on the lake and sail to Grandship.
  3. 3
    On the Upper Deck, collect a Remedy in the south-east corner.
  4. 4
    Go up the stairs near the center, then check the bottom-right corner of the upper level for Leviathan Sashimi.
  5. 5
    Head to The Drunken Pig Tavern on the west side of the Upper Deck.
  6. 6
    Behind the plant pot to the right of the entrance, find Catnip.
  7. 7
    In the north-west corner of the tavern, search the top-left corner of the stage for a Cat-Ear Hood.
  8. 8
    Speak to either patron at the bar counter above the entrance to trigger a scene with Zatz, Datz, the Proprietress, and Alternis.
  9. 9
    After the scene, Edea will storm out due to high taxes. Follow her.
  10. 10
    Back on the Upper Deck, go up the stairs near the center and exit north into the Markets.
  11. 11
    In the Markets, go to the far west and check the corner below the Trader for an Ether.
  12. 12
    Go to the opposite end and search the area below the Magics store for a Rod of Fire.
  13. 13
    You can shop for equipment and X-Potions in the Markets.
  14. 14
    Head up the middle stairway to the Bridge.
  15. 15
    Inspect the area below the globe at the end of the east wing for a Gold Hourglass.
  16. 16
    Go to the west wing and chat with the owl in front of the telescope. The owl will give you a riddle leading to the Chompers' secret village.
  17. 17
    Head to the middle area with the steering wheel and search the desk below for a Magnifying Glass.
  18. 18
    Speak to the old man in front of the desk to learn about a new councillor aiming to abolish taxes. The meeting is in a dangerous dungeon.
  19. 19
    Check the door along the south to depart for the dungeon.
  20. 20
    Enter the Engine Room dungeon. Head east along the upper corridor.
  21. 21
    Find an elevator in the north-east corner that is out of operation. You need to find two switches.
  22. 22
    Continue south from the elevator, then go down the stairs in the south-east corner to Floor B28.
  23. 23
    On Floor B28, head north from the south-east corner to find a chest with a Pantheon’s Wrath.
  24. 24
    Head west along the corridor and go down the stairs at the end to Floor B29.
  25. 25
    On Floor B29, starting from the south stairs, follow the path west.
  26. 26
    At the first junction, head east for a chest with a Phoenix Down.
  27. 27
    Back at the junction, head west and follow the path south to find a chest containing 1500 pg.
  28. 28
    Continue west from the junction, then up and around to the east.
  29. 29
    Just past the giant gear along the north, the Adventurer’s fox is available for a breather.
  30. 30
    Head for the east side of the floor.
  31. 31
    Carry on east and grab the Dried Remora on the floor above.
  32. 32
    Head south and keep to the west for a chest containing 2500 pg.
  33. 33
    In the most south-east corner, you will encounter the Anchorite of Death. If you have the Summoner asterisk, you can accept their challenge to earn the Charybdis summon magic after defeating them. Save your game before accepting the challenge.
Tips
  • The Grandship is a large area with several items. Explore thoroughly.
  • The Engine Room dungeon is mechanically similar to the Grand Mill Works.
  • Prepare for combat, especially if you intend to fight the Anchorite of Death.
  • Remedy
  • Leviathan Sashimi
  • Catnip
  • Cat-Ear Hood
  • Ether
  • Rod of Fire
  • Gold Hourglass
  • Magnifying Glass
  • Pantheon’s Wrath
  • Phoenix Down
  • 1500 pg
  • 2500 pg
  • Charybdis (Summon Magic, if Anchorite of Death is defeated)

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