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Hawkeye
Bravely Second

Hawkeye

Learn about the Hawkeye job in bravely second, including abilities like Sidewinder, Maverick, Warhead, and Condor. Boost accuracy by 100% with Eagle Eye.

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Learn about the Hawkeye job in bravely second, including abilities like Sidewinder, Maverick, Warhead, and Condor. Boost accuracy by 100% with Eagle Eye.

Walkthrough
  1. 1
    Specialty: Eagle Eye - This innate ability increases the user's accuracy by 100%. Accuracy affects hit rate, which in turn affects the damage of conventional attacks.
  2. 2
    Level 1: Sidewinder - A Command ability costing 1 BP. This is a physical attack on selected enemies that deals more damage the fewer enemies selected (up to 2 times more damage). It's useful for dealing with mobs and ensuring no BP is wasted.
  3. 3
    Level 2: Maverick - A Command ability costing 8 MP. This physical attack inflicts 1.25 times damage to the enemy with the lowest HP at the end of the turn. It's useful for picking off weakened foes.
  4. 4
    Level 3: Warhead - A Command ability costing 16 MP. This imbues the user's weapon(s) with one of seven elements (fire, water, lightning, wind, earth, dark, or light) for 10 turns. It also boosts damage based on the user's Magic Attack. This is highly recommended as most enemies are weak to at least one element.
  5. 5
    Level 4: Condor - A Command ability costing 8 MP. The user's physical attacks deal 1.5 times damage (instead of 0.5 times) to foes using Default for 10 turns. This is effective against enemies that frequently use Default.
  6. 6
    Level 5: Harpoon - A Command ability costing 16 MP. The user's physical attacks ignore the enemy's Physical Defence for 5 turns. This is great for dealing with sturdy foes or bosses with high Physical Defence.
  7. 7
    Level 6: Barrage - A Support ability costing 1 slot. Damage increases 1.1 times for each subsequent action the user performs in the same turn, unless the action deals no damage (up to 1.3 times damage normally). This is mainly useful when Braving the maximum amount of times in a turn.
  8. 8
    Level 7: Eagle Eye - A Support ability costing 2 slots. This increases the user's accuracy by 100%. While nice as an innate ability, the cost is steep for other jobs.
  9. 9
    Level 8: Sparrow - A Command ability costing 8 MP. This deals 4 times magical damage to an enemy, based on the Physical Attack rating of the user's right-hand weapon. It's a cheap and powerful magical attack for handling foes that counter or evade physical hits.
  10. 10
    Level 9: Rifle Lore - A Support ability costing 1 slot. This increases the user's rifle proficiency to S. This is useful if you plan to use rifles in another job.
  11. 11
    Level 10: Shrike - A Command ability costing 16 MP. Fire a bullet that hits the target, inflicting 1.5 times damage, on the next turn. Up to five bullets can be fired at once. This move has strategic benefits, allowing you to Default on the next turn and still damage the enemy.
  12. 12
    Level 11: Crossfire - A Support ability costing 1 slot. Each time an ally damages an enemy, there's a 25% chance of the user performing an attack. This compliments strategies that involve attacking multiple times.
Tips
  • The accuracy boost from Eagle Eye guarantees consistent high damage from conventional attacks.
  • Warhead is highly recommended due to enemy elemental weaknesses.
  • Harpoon is excellent for bypassing high Physical Defence on tough enemies.
  • Barrage works well with Braving multiple times in a turn and abilities like Red Mage's In the Red or Swordmaster's Multitask.
  • Rifle Lore is beneficial for jobs that utilize rifles, such as a Valkyrie with the Dragoon rifle.
  • Shrike offers strategic advantages, allowing damage even after Defaulting.
  • Crossfire complements multi-hit strategies, effective for clearing mobs or finishing bosses.

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