Skip to content
Catmancy: Special Abilities
Bravely Second

Catmancy: Special Abilities

Learn all Catmancy special abilities in bravely second, including Blood Leech, White Wind, and Panzerlied, with details on requirements and learning methods.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn all Catmancy special abilities in bravely second, including Blood Leech, White Wind, and Panzerlied, with details on requirements and learning methods.

Blood Leech

Deals 1 times damage to an enemy and restores HP equal to the damage dealt. If the foe is an undead, the user loses HP instead. Requires Beast Flesh. This ability is similar to the Thief’s Steal Breath and is an easy and effective way to damage foes and restore your Catmancer’s HP at the same time.

  • Chapter 4 and earlier: Bullet Ant (Harena Sea Caves), Shooterbug (Harena Sea Caves)
  • Chapter 5 and later: Bullet Ant (Dimension’s Cauldron), Shooterbug (Dimension’s Hollow)

Spirit Leech

Deals 0.1 times MP damage to an enemy and restores MP equal to the damage dealt. If used on undead foes, the character loses MP instead. Requires Roc Filet. This is a cheap way to recover MP if you can inflict decent damage, useful if you frequently use offensive abilities from other jobs.

  • Chapter 4 and earlier: Shooterbug (Harena Sea Caves)
  • Chapter 5 and later: Cask Paraponera (Harena region), Shooterbug (Dimension’s Hollow)

Chomp

Has a 50% chance of reducing an enemy’s HP to 1. Doesn’t work on bosses or similar foes. Requires Beast Flesh. Generally too unreliable to use, but an interesting way to instantly drop enemies regardless of your character’s stats.

  • Chapter 4 and earlier: Valtora (Eisen region)
  • Chapter 5 and later: Valtora (Dimension’s Hollow)

Perforator

Deals 8 hits on an enemy, each inflicting 0.15 damage, and decreases the enemy’s Physical Defence by 25% for 4 turns. Requires Cat Feather. This attack does 1.2 times damage overall and is a good way to lower a foe’s Physical Defence.

  • Chapter 4 and earlier: Iron Man (II) A-Type (Grand Mill Works)
  • Chapter 5 and later: Iron Man (II) A-Type (Dimension’s Keep)

Mass Attack

All party members with less than 20% HP attack random enemies. Allies who join in can still perform other actions that turn. Requires Roc Filet. This can be abused by purposely dropping your party to less than 20% HP for a high number of attacks.

  • Chapter 4 and earlier: Bone Knight (Grapp Keep)
  • Chapter 5 and later: Bone Knight (Dimension’s Cauldron), Orc Lord (Eisen region)

Wing Scales

Deal 0.5 times damage to an enemy with a 75% chance to cause confuse. Requires Leviathan Sashimi. This is a funny way of disrupting enemy mobs, but keep in mind that attacking a confused foe will return it to its senses. Also useful for learning the White Wind and Panzerlied abilities.

  • Chapter 4 and earlier: Great Moth (Miasma Woods), Poison Moth (Florem region)
  • Chapter 5 and later: Great Moth (Dimension’s Hollow), Poison Moth (Dimension’s Hollow)

White Wind

Restores the party’s HP by an amount equal to the user’s current HP. Requires Cat Feather. This allows your Catmancer to function as a healer of sorts. So long as your Catmancer’s HP is full, this is a very powerful healing ability. To learn it, you’ll have to inflict charm or confuse on an Aero Lantern or Aqua Lantern (or use Possession). Early on, you can use Wing Scales to confuse.

  • Chapter 4 and earlier: Aero Lantern (Harena Sea Caves), Aqua Lantern (Twilight Ruins)
  • Chapter 5 and later: Aero Lantern (Dimension’s Hollow), Aqua Lantern (Dimension’s Cauldron)

Panzerlied

Increases the party’s Physical Attack by 25% for four turns. Requires Dragon Steak. This is a good buffing ability, especially during early game. Learning this ability can be a headache as you need to confuse the Iron Man or use the Guardian’s Possession.

  • Chapter 4 and earlier: Iron Man (II) B-Type (Grand Mill Works)
  • Chapter 5 and later: Iron Man (II) B-Type (Dimension’s Keep)

Book Burning

A fire-based magical attack on all foes. Has a 50% chance of causing silence. Cannot be reflected. Requires Rare Cheese. This move is the bane of spell-casters, perfect for terrorizing any imperial mages or other foes that can cast magic.

  • Chapter 4 and earlier: Flare Lantern (Eisen region)
  • Chapter 5 and later: Flare Lantern (Dimension’s Hollow)

Spray

Deals 1 times water-based damage to an enemy, while ignoring the Default state. Requires Dried Remora. Abilities that negate Default are always great to have, plus this can be used to deal extra damage to foes weak to water. Good to have until you acquire the Hawkeye job.

  • Chapter 4 and earlier: Deathfish (shallow seas), Remora (Engine Room)
  • Chapter 5 and later: Deathfish (Dimenion’s Hollow), Remora (Dimenion’s Hollow), Marine Devil (high seas)

Sonic Boom

Deals 1 times damage to one enemy, while ignoring t

  • Chapter 4 and earlier: Anzu (Ba’al Crater), Chimera (Old Sagitta)
  • Chapter 5 and later: Anzu (Dimension’s Cauldron), Chimera (Dimension’s Cauldron)

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content