Explore the Valkyrie job in Bravely Second. Learn about its unique abilities like Soul Mates, Jump, and Super Jump, and how to effectively utilize them in combat.
Abilities:
- Specialty: Soul Mates
- Each time an ally gets KO’d, the user’s Physical Attack and Magical Attack each increase by 25% for five turns (up to 150%). This is a free ability that can provide a revenge buff for a fallen ally, though avoiding KOs is generally preferred.
- Level 1: Crescent Moon
- Cost: 1 BP. Deals 1x damage to all enemies. Nifty for damaging enemy mobs, best used when there are at least 2 enemies.
- Level 2: Jump
- Cost: 1 BP. The user jumps off-screen and lands on the next turn, dealing 2x damage to one foe. Damage is improved by 50% if a spear is equipped. Can also be used to avoid damage if the Valkyrie is slow.
- Level 3: Spear Lore
- Cost: 1 slot. Increases the user’s spear proficiency to S. Useful for physical jobs that frequently use group-based attacks with spears.
- Level 4: Spirit Barrier
- Cost: 10 MP. For 10 turns, any damage to the user is converted to 10% MP damage instead (unless MP runs out). Effectively gives the Valkyrie another HP bar.
- Level 5: Soul Mates
- Cost: 1 slot. Each time an ally gets KO’d, the user’s Physical Attack and Magical Attack each increase by 25% for five turns (up to 150%). Cheap cost, but minimizing KOs is generally better.
- Soul Crush
- Cost: 16 MP. Reduces an enemy’s MP by 10% of the damage dealt by a normal attack. Generally not very useful as bosses have high MP.
- Level 7: Pierce Default
- Cost: 1 slot. Attacks by the user will ignore the enemy’s Default state. Fantastic against sturdy foes who routinely Default.
- Level 8: High Jump
- Cost: 2 BP. The user jumps off-screen and lands on the next turn, dealing 3x damage to one foe. . Better than Jump, but requires significant BP management.
- Level 9: BP Skill Amp
- Cost: 1 slot. Abilities that cost BP to use have their BP cost increased by 1 and damage increased by 1.5 times. More efficient with stronger attacks, depends on BP availability.
- Level 10: Super Jump
- Cost: 3 BP. The user jumps off-screen and lands two turns later, dealing 2x damage to all foes. . Expensive but great for decimating enemy mobs, especially with BP Skill Amp.
- Level 11: Quickening
- Cost: 1 slot. Reduces the time delay between the execution of Jump, High Jump, and Super Jump by 1 turn. For Super Jump, the Valkyrie lands one turn later instead of two. For Jump and High Jump, the Valkyrie lands and damages the foe on the same turn.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content