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Valkyrie
Bravely Second

Valkyrie

Explore the Valkyrie job in Bravely Second. Learn about its unique abilities like Soul Mates, Jump, and Super Jump, and how to effectively utilize them in combat.

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Explore the Valkyrie job in Bravely Second. Learn about its unique abilities like Soul Mates, Jump, and Super Jump, and how to effectively utilize them in combat.

Abilities:

Specialty: Soul Mates
Each time an ally gets KO’d, the user’s Physical Attack and Magical Attack each increase by 25% for five turns (up to 150%). This is a free ability that can provide a revenge buff for a fallen ally, though avoiding KOs is generally preferred.
Level 1: Crescent Moon
Cost: 1 BP. Deals 1x damage to all enemies. Nifty for damaging enemy mobs, best used when there are at least 2 enemies.
Level 2: Jump
Cost: 1 BP. The user jumps off-screen and lands on the next turn, dealing 2x damage to one foe. Damage is improved by 50% if a spear is equipped. Can also be used to avoid damage if the Valkyrie is slow.
Level 3: Spear Lore
Cost: 1 slot. Increases the user’s spear proficiency to S. Useful for physical jobs that frequently use group-based attacks with spears.
Level 4: Spirit Barrier
Cost: 10 MP. For 10 turns, any damage to the user is converted to 10% MP damage instead (unless MP runs out). Effectively gives the Valkyrie another HP bar.
Level 5: Soul Mates
Cost: 1 slot. Each time an ally gets KO’d, the user’s Physical Attack and Magical Attack each increase by 25% for five turns (up to 150%). Cheap cost, but minimizing KOs is generally better.
Soul Crush
Cost: 16 MP. Reduces an enemy’s MP by 10% of the damage dealt by a normal attack. Generally not very useful as bosses have high MP.
Level 7: Pierce Default
Cost: 1 slot. Attacks by the user will ignore the enemy’s Default state. Fantastic against sturdy foes who routinely Default.
Level 8: High Jump
Cost: 2 BP. The user jumps off-screen and lands on the next turn, dealing 3x damage to one foe. . Better than Jump, but requires significant BP management.
Level 9: BP Skill Amp
Cost: 1 slot. Abilities that cost BP to use have their BP cost increased by 1 and damage increased by 1.5 times. More efficient with stronger attacks, depends on BP availability.
Level 10: Super Jump
Cost: 3 BP. The user jumps off-screen and lands two turns later, dealing 2x damage to all foes. . Expensive but great for decimating enemy mobs, especially with BP Skill Amp.
Level 11: Quickening
Cost: 1 slot. Reduces the time delay between the execution of Jump, High Jump, and Super Jump by 1 turn. For Super Jump, the Valkyrie lands one turn later instead of two. For Jump and High Jump, the Valkyrie lands and damages the foe on the same turn.

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