A complete walkthrough for Bravely Second's Grand Mill Works dungeon, including elevator switch locations, item finds, and strategies for defeating the Amphisbaena boss.
Walkthrough
- 1Exit the Harena Sea Caves and travel north to Ancheim. Rest and resupply if needed.
- 2Enter the Grand Mill Works through the door left of the Magics store. Head north-west to enter the dungeon.
- 3Floor 2F: From the entrance, head north and take the stairs up.
- 4Floor 3F: Proceed east to the locked elevator. Head south and descend the stairs.
- 5Floor 2F: At the T-junction, head east and go up the stairs.
- 6Floor 3F: Head north to a lever on the left. Inspect it to disengage the first lock.
- 7Floor 2F: Return to the T-junction and head south. Take the westward path for a chest containing Zeus’s Wrath.
- 8Take the eastward path and go up the stairs.
- 9Floor 3F: Head west, ignoring the northward path for now, to pick up Roc Fillet. Follow the northward path.
- 10At the fork, head south for 800 pg.
- 11Return to the fork and head north. At the next fork, head north to stairs leading up.
- 12Upstairs: Open a chest for a Remedy. Return to the previous fork and head south, then down the stairs.
- 13Floor 2F: Head east, then south. Follow the path to a dead end and pass through the wall.
- 14In the secret treasure room, open a red chest for a Courage Ring. A blue locked chest is also present.
- 15Back on the main path, head north. Before going up the stairs, go right through the north-east corridor to pick up a Teleport Stone.
- 16Go up the stairs.
- 17Floor 3F: Pull the lever to disengage the second lock, unlocking the elevator. Use the Teleport Stone to exit the dungeon.
- 18Return to the Adventurer on Floor 3F. A cutscene will play, indicating an upcoming boss battle. Equip Star Pendants to ward off poison.
- 19Approach Janne to initiate the boss fight.
Boss Fight: Amphisbaena
- Level: 24
- HP: 5000 (x2)
- Weakness: Water, Dragon
Boss Mechanics:
- The Amphisbaena has two heads that attack independently.
- One head absorbs magic and has low physical defense; the other absorbs physical hits and has low magical defense. Use Examine or a Magnifying Glass to identify them.
- Attacks: Rollover (party damage), Poison Breath (party poison), Tounging (2 hits), Bite (1 hit + poison).
- Spin Shuffle may occur, rearranging the heads. Keep track of their positions.
- If one head is defeated, it will be resurrected after two turns with Rebirth, recovering a quarter of its HP. Attack both heads to defeat them efficiently.
Tips
- Equip Star Pendants to mitigate poison damage.
- Use the Attack Item Amp ability (Catmancer) with Zeus's Wrath against robots if needed.
- Focus attacks on both heads to defeat them quickly before Rebirth activates.
- Defeating Amphisbaena allows you to proceed to the Top of Ancheim.
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