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Side: Time Mage vs Dark Knight (Part 2)
Bravely Second

Side: Time Mage vs Dark Knight (Part 2)

Walkthrough for Bravely Second's Side: Time Mage vs Dark Knight (Part 2). Learn boss strategies for Alternis Dim and Khamer, including weaknesses and recommended tactics.

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Walkthrough for Bravely Second's Side: Time Mage vs Dark Knight (Part 2). Learn boss strategies for Alternis Dim and Khamer, including weaknesses and recommended tactics.

Walkthrough
  1. 1
    From the elevator on Floor B27, head through the right-side path to the south.
  2. 2
    Pick up the Ether from the chest.
  3. 3
    Follow the left-side path to the south-east corner and enter a hidden passage.
  4. 4
    Follow the hidden passage west to find the Raikiri katana.
  5. 5
    Return to the visible path and follow the corridor west, then north.
  6. 6
    Continue north to find Monoceros Flakes in the north-west corner.
  7. 7
    Follow the southward path to meet the Adventurer.
  8. 8
    After the cutscenes, you will choose to side with either Alternis or Khamer. The one you don't side with will become your opponent.

Boss: Alternis Dim

  • Level: 48
  • HP: 50000
  • Weakness: None
  • Minions: Dark Squire x2 (Level 46, HP 6900, Weakness: Lightning)

Strategy:

  • Stock up on Phoenix Downs, X-Potions, and MP recovery items. Remove Damage Dispersion from your party.
  • Alternis uses Black Bane (dark damage) and Dark Bane (single target dark damage). Equip Dark Charms or cast Elemental Ward Blast/Mist.
  • Dark Squires use Minus Strike, dealing damage equal to their lost HP. Focus on KOing them quickly before they can use it, or avoid damaging them.
  • Alternis's stats increase as the fight progresses. Below a third HP, he may use Minus Strike for a guaranteed OHKO. Save BP for resurrection.
  • Consider using a Patissier's Ghastly Ganache (Genoise + Amande) to turn your healer into a ghost, allowing them to heal safely.
  • A high-level Ninja can use Utsusemi to avoid Minus Strike. Otherwise, use Brave to finish him quickly.

Boss: Eloch Quentis Khamer

  • Level: 48
  • HP: 45000
  • Weakness: None
  • Minions: Khamer Footman x2 (Level 46, HP 6900, Weakness: Lightning)

Strategy:

  • Buff your party's magical defense against Khamer's Comet and Quara.
  • Khamer can cast Stop, which can be mitigated by boosting Mind or cured with the Exorcist's Purgation.
  • Alternatively, use Astrologian's Magic Mirror Blast to reflect Stop and Quara. If using this, stock healing items and use Halfsies.
  • Khamer Footmen use Strong Strike, Prey on Weak, and Eye Gouge (causes blind). Remove them quickly with lightning attacks.
  • Physical attacks are effective against Khamer. Use Pirate to lower his physical defense or Performer to boost your party's physical attack.
  • When Khamer's HP is low, he may Default and cast Quara and Stop. If you have Magic Mirror, this is easy. Otherwise, Default the turn after him and use Hawkeye's Condor to pierce Default.

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