Struggling with the Ring of Fire challenge in Muspelheim? Learn how to manage the moving arena, deal with poison, and defeat Draugr, Wulvers, and the Dodher Wyvern.
Alright, so you've made it to the Ring of Fire challenge in Muspelheim. This one's a bit different from the others because you can't just go in swinging wildly. You've got to be smart about it. The main thing to remember is that you can only score kills inside the ring, which is the safe zone that moves around the arena, away from the lava. Your companion sometimes likes to fight in the lava, which is obviously not ideal, so you'll need to lure enemies back into the circle, especially when they're low on health.
The arena itself is pretty dynamic. The ring will expand, contract, and shift its position, so you can't just stand still. Keep an eye on it! Also, watch out for a poisonous totem that pops up. It spews out poison clouds that can kill you super fast. Your best bet is to immediately throw your Leviathan Axe at it and just leave it there for most of the fight. You can retrieve it if you need it, but your priority is dealing with that totem.
When it comes to weapons, both the Draupnir Spear and the Blades of Chaos can work, but you need to be careful. The Spear can leave behind 'duplicates' on enemies, and if you detonate them, they might kill enemies outside the ring. So, only pop those spears when you're absolutely sure all affected enemies are inside the safe zone. The Blades of Chaos are great up close, but their reach can be a problem. Try not to accidentally finish off an enemy just as they step out of the ring. Also, avoid Runic Attacks that cause burning or other damage-over-time effects, as they can lead to kills outside the ring. Stick to quick, decisive attacks to finish enemies off inside the circle.
If you're really worried about the Blades' area-of-effect (AoE) attacks accidentally getting kills outside the ring, the Draupnir Spear is a solid choice for more focused damage. Just remember it can still do some AoE, but it's usually more contained than the Blades.
How to Kill the Draugr, Wulvers, and Dodher Wyvern
You'll be facing a mix of enemies: Draugr, Wulvers, and a Dodher Wyvern. The Draugr are the easiest, with low health and weak defenses. The Wulvers and the Wyvern are tougher. You'll usually only see one Dodher Wyvern, and it shows up towards the end. Try to take it down fast. It's manageable on the ground, but it can be a real pain in the air. If it takes flight, try to hit it with a Draupnir Spear to knock it down before it can grab you.
For the Wulvers, which you'll encounter alongside the Draugr, it's a good idea to save your Runic Attacks or Relic/Sword Hilt abilities. These will help you chew through their higher health and defenses. Most Draugr can be taken down with a few melee combos, but always make sure they're inside the ring when you finish them off. Watch out for their unblockable attacks, signaled by a red ring – dodge those and parry or block everything else.
The Dodher Wyvern has a nasty trick: it inflicts Bifrost damage. This can be dangerous, especially if you're already dealing with lava and other enemies. If you get hit with Bifrost, Spartan Rage is a great way to clear it off. You don't need to use all your rage, just a quick burst to cleanse the Bifrost if needed. Also, consider using the equipment setup below, which includes perks like Health Burst and Rage Burst, which are super helpful for survival in these longer challenges.
| Equipment | Type | Effect |
| Nidavellir’s Finest Plackart | Chest Armor | Stun Grabbing an enemy grants a Health Burst |
| Nidavellir’s Finest Arm Guards | Wrist Armor | Reduces how quickly enemy Stun bars drain by 50% (100% with both pieces equipped) |
| Nidavellir’s Finest Waist Guard | Waist Armor | Reduces how quickly enemy Stun bars drain by 50% (100% with both pieces equipped) |
| Battle-Scarred Sauroter | Spear Handle | Stun Grabbing an enemy grants a Rage Burst |
| Niflheim Amulet Enchantments x3 | Amule |
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