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King of the Hill Muspelheim Trial
God of War Ragnarök

King of the Hill Muspelheim Trial

Master the King of the Hill Trial in God of War Ragnarök! Learn strategies for each wave, enemy types, and recommended builds to defeat this challenging Muspelheim trial.

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Master the King of the Hill Trial in God of War Ragnarök! Learn strategies for each wave, enemy types, and recommended builds to defeat this challenging Muspelheim trial.

Alright, so you've made it to Muspelheim and are ready to tackle the King of the Hill Trial. This one can be a real pain, but don't worry, we'll get through it. The main idea here is super simple: by the time the clock runs out, you need to make sure there are ZERO enemies left inside those glowing circles on the ground. You've got three waves to get through, and each one ramps up the pressure with more time, more circles to defend, and tougher baddies.

Here's a quick rundown of what you're up against:

WaveTimeCirclesEnemies
140 seconds1 CircleGrims
270 seconds2 CirclesGrims, Draugr, and Ogre elite
390 seconds3 CirclesGrims, Draugr, and Einherjar

See? It gets intense. Wave one is just Grims, but by wave three, you're dealing with Grims, Draugr, Einherjar, and even an elite Ogre in wave two. The key to making this trial less of a nightmare is to absolutely melt enemies with high damage. Seriously, pump up your Strength stat as much as you can. If you've got a build that's heavy on something else, like Defense, don't sweat it. You can use Amulet Enchantments, like the Niflheim set, to make your damage scale off of Defense instead of Strength, as long as your health stays above 75%.

Beyond just raw stats, your Runic Attacks are going to be your best friends here. You want attacks that hit multiple enemies (AoE) and can be used quickly. Think about Hel's Touch for a quick knock-back or Njord's Tempest for hitting a crowd. Breath of Thamur is super powerful but be careful – you can't cancel it, so don't get caught mid-animation when you really need to move!

The main goal with Runic Attacks is to clear out enemies from a circle at the last second if needed. Try to save them for those clutch moments and rely on your regular combos for most of the fighting. Don't forget about the Leviathan Axe's frost build-up; it can really slow down those tougher enemies, especially elites.

As you get into waves two and three, you'll be scrambling between circles. You might need to grapple to one side of the arena or jump down to another. It's going to feel chaotic, and you might fail a few times – that's totally normal! Don't get discouraged. If you've got plenty of time left, it's fine to fight enemies inside the circles. But when you're in the last 10 seconds, you need to lure any remaining enemies *out* of the circles. Just give them a few melee hits while facing the edge of the circle, and they should come chasing you out.

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