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* 13) SPELLS *
Neverwinter

* 13) SPELLS *

Learn about Neverwinter's spell schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation.

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Learn about Neverwinter's spell schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation.

Schools of magic are groups of related spells that function similarly. In Neverwinter, these schools are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation.

A Wizard (a type of spellcaster) who chooses to specialize in a particular school gains one additional prepared spell per spell level. However, this specialization comes at the cost of losing the ability to cast spells from one other school. A Wizard is not required to specialize and can retain access to spells from all schools.

Tips
  • Consider the benefits of specialization versus maintaining access to all spell schools when creating your Wizard.
  • Understanding how spells within each school function can help you strategize your spellcasting.

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