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ALIGNMENT
Neverwinter

ALIGNMENT

Understand Neverwinter alignment: how it affects NPCs, item usage, and roleplaying. Learn about the nine alignments and True Neutral.

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Understand Neverwinter alignment: how it affects NPCs, item usage, and roleplaying. Learn about the nine alignments and True Neutral.

Alignment reflects how your character relates to the concepts of good and evil, law and chaos. It can affect how non-player characters (NPCs) react within the game and will occasionally determine whether an item can be used or not, as some items have alignments of their own and will not allow a conflict with its user.

The main purpose of alignment is to act as a guideline for consistent roleplaying, though it is not set in stone. The alignment of a character can change to match the style in which they are played, if deviation is consistent and serious. All of the nine alignments listed are viable choices for adventurers, though the "evil" variants are more often the domain of villains and monsters.

Alignment Grid:

  • Law/Chaos Axis (Vertical):
    • 100: Chaotic Good
    • 70: Chaotic Neutral
    • 30: Chaotic Evil
  • Good/Evil Axis (Horizontal):
    • 100: Lawful Good
    • 70: Lawful Neutral
    • 30: Lawful Evil
  • Middle Ground:
    • Neutral Good
    • Neutral Neutral (commonly referred to as True Neutral)
    • Neutral Evil
Tips
  • Alignment serves as a roleplaying guideline and can change based on your consistent actions.
  • While all nine alignments are playable, evil alignments are typically associated with villains.
  • Be mindful of item alignments, as they may restrict usage if they conflict with your character's alignment.

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