Explore Neverwinter weapons, including Simple and Martial types. Learn base damage, critical threat, damage types, and required feats for each weapon.
Simple Melee Weapons:
- Dagger: Base Damage 1d4, Critical Threat 19-20/x2, Piercing. Feat: Simple; Druid, Monk, Rogue, Wizard.
- Club: Base Damage 1d6, Critical Threat 19-20/x2, Bludgeoning. .
- Mace: Base Damage 1d6, Critical Threat 19-20/x2, Bludgeoning. Feat: Simple; Rogue.
- Sickle: Base Damage 1d6, Critical Threat 19-20/x2, Slashing. Feat: Simple; Druid.
- Quarterstaff: Base Damage 1d6, Critical Threat 19-20/x2, Bludgeoning. .
- Morning Star: Base Damage 1d8, Critical Threat 19-20/x2, Bludgeoning and Piercing. Feat: Simple; Rogue.
- Spear: Base Damage 1d8, Critical Threat 19-20/x2, Piercing. Feat: Simple; Druid.
Simple Ranged Weapons:
- Sling: Base Damage 1d4, Critical Threat 19-20/x2, Bludgeoning. Ammunition: Bullets. Feat: Simple; Druid, Monk.
- Darts: Base Damage 1d4, Critical Threat 19-20/x2, Piercing. Feat: Simple; Druid, Rogue.
- Light Crossbow: Base Damage 1d8, Critical Threat 19-20/x2, Piercing. Ammunition: Bolts. Feat: Simple; Rogue, Monk, Wizard.
- Heavy Crossbow: Base Damage 1d10, Critical Threat 19-20/x2, Piercing. Ammunition: Bolts. Feat: Simple; Monk, Rogue, Wizard.
Martial Melee Weapons:
- Handaxe: Base Damage 1d6, Critical Threat 19-20/x3, Slashing. Feat: Martial; Monk.
- Light Hammer: Base Damage 1d4, Critical Threat 19-20/x2, Bludgeoning. Feat: Martial.
- War Hammer: Base Damage 1d8, Critical Threat 19-20/x3, Bludgeoning. Feat: Martial.
- Light Flail: Base Damage 1d8, Critical Threat 19-20/x2, Bludgeoning. Feat: Martial.
- Heavy Flail: Base Damage 1d10, Critical Threat 19-20/x2, Bludgeoning. Feat: Martial.
- Battleaxe: Base Damage 1d8, Critical Threat 19-20/x3, Slashing. Feat: Martial.
- Shortsword: Base Damage 1d6, Critical Threat 19-20/x2, Piercing. Feat: Martial; Rogue.
- Longsword: Base Damage 1d8, Critical Threat 19-20/x2, Slashing. Feat: Martial; Elf.
- Scimitar: Base Damage 1d6, Critical Threat 18-20/x2, Slashing. Feat: Martial; Druid.
- Rapier: Base Damage 1d6, Critical Threat 18-20/x2, Piercing. Feat: Martial; Rogue, Elf.
- Great Sword: Base Damage 2d6, Critical Threat 19-20/x2, Slashing. Feat: Martial.
- Greataxe: Base Damage 1d12, Critical Threat 19-20/x3, Slashing. Feat: Martial.
- Halberd: Base Damage 1d10, Critical Threat 19-20/x3, Piercing and Slashing. Feat: Martial.
Martial Ranged Weapons:
- Throwing Axe: Base Damage 1d6, Critical Threat 19-20/x2, Slashing. Feat: Martial.
- Shortbow: Base Damage 1d6, Critical Threat 19-20/x3, Piercing. Ammunition: Arrows. Feat: Martial; Rogue, Elf.
- Longbow: Base Damage 1d8, Critical Threat 19-20/x3, Piercing. Ammunition: Arrows. Feat: Martial; Elf.
Ranged Weapon Ammunition:
- Arrow: Base Damage 1d6 or 1d8.
- Piercing Arrow: Base Damage 1d6 or 1d8, Damage Bonus Piercing 1d6.
- Lightning Arrow: Base Damage 1d6 or 1d8, Damage Bonus Electrical 1d6.
- Acid Arrow: Base Damage 1d6 or 1d8, Damage Bonus Acid 1d6.
- Ice Arrow: Base Damage 1d6 or 1d8, Damage Bonus Cold 1d6.
- Fire Arrow: Base Damage 1d6 or 1d8, Damage Bonus Fire 1d6.
- Bolt: Base Damage 1d8 or 1d10.
- Paralytic Bolt: Base Damage 1d8 or 1d10, Damage Bonus Stun DC-14 50%/2 Rounds.
- Lightning Bolt: Base Damage 1d8 or 1d10, Damage Bonus Electrical 1d4.
- Bolt of Frostbite: Base Damage 1d8 or 1d10, Damage Bonus Cold 1d4.
- Fire Bolt: Base Damage 1d8 or 1d10, Damage Bonus Fire 1d4.
- Bolt of Piercing: Base Damage 1d8 or 1d10, Damage Bonus Piercing 1d10.
- Acid Bolt: Base Damage 1d8 or 1d10, Damage Bonus Acid 1d4.
- Bullet: Base Damage 1d4.
- Bullet of Smitin (Note: Source text is cut off here).
Enhancement Bonuses: All Simple and Martial weapons can also come in +1, +2, and +3 versions, granting an Enhancement Bonus of +1, +2, or +3 respectively.
Tips
- Always check the Feat requirements to ensure your character class can wield a specific weapon effectively.
- Consider the damage type (Piercing, Bludgeoning, Slashing) and critical threat range when choosing a weapon for a particular enemy or combat situation.
- Enhanced weapons (+1, +2, +3) offer significant damage boosts.
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