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1st-LEVEL WIZARD SPELLS:
Neverwinter

1st-LEVEL WIZARD SPELLS:

Neverwinter 1st-level wizard spells including Burning Hands, Charm Person, Color Spray, and Mage Armor. Learn spell effects and bonuses.

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Neverwinter 1st-level wizard spells including Burning Hands, Charm Person, Color Spray, and Mage Armor. Learn spell effects and bonuses.

Walkthrough
  1. 1
    Burning Hands (Transmutation): Deals 1d4 per level fire damage from a cone of fire.
  2. 2
    Charm Person (Enchantment): Makes one non-player character (NPC (non-player character — anyone the game controls, not you)) your friend.
  3. 3
    Color Spray (Illusion): Knocks unconscious, blinds, or stuns creatures within its area of effect.
  4. 4
    Endure Elements (Abjuration): Grants 10/- damage resistance to all forms of elemental damage.
  5. 5
    Expeditious Retreat (Transmutation): Increases your speed by 150%. This spell has no effect if you are already Hasted.
  6. 6
    Grease (Conjuration): Slows or knocks down opponents.
  7. 7
    Identify (Divination): Grants a 25 + 1 per caster level bonus to Lore skill checks.
  8. 8
    Mage Armor (Conjuration): Provides a +4 AC (Armor Class) bonus.
  9. 9
    Magic Missile (Evocation): Fires 1 missile every 2 caster levels, and each missile deals 1d4 + 1 damage.
  10. 10
    Negative Energy Ray (Necromancy): Deals 1d6 points of damage from a negative energy ray.
  11. 11
    Protection From Alignment (Abjuration): The target receives a +2 AC bonus and a +2 saving throw bonus against creatures of a particular alignment.
  12. 12
    Ray of Enfeeblement (Necromancy): Deals 1d6 Strength damage.
  13. 13
    Scare (Necromancy): Causes fear in weak creatures.
  14. 14
    Shield (Abjuration): Grants a +4 bonus to AC and blocks Magic Missile spells.
  15. 15
    Sleep (Enchantment): Causes 2d4 HD (Hit Dice) of creatures to fall asleep.
  16. 16
    Summon Creature I (Conjuration): Summons a Dire Badger.
  17. 17
    True Strike (Divination): Grants a +20 bonus on your next attack roll.
Tips
  • Consider using Grease to control groups of enemies or Expeditious Retreat to quickly reposition yourself.
  • Mage Armor and Shield are essential defensive spells for any wizard.
  • True Strike can be invaluable for landing a critical hit with a powerful spell or attack.

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