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* 21) CREDITS, E-MAIL RULES AND LEGAL STUFF *
Neverwinter

* 21) CREDITS, E-MAIL RULES AND LEGAL STUFF *

Discover the credits for Neverwinter Nights, understand the author's strict email rules, and learn about legal aspects of the game guide. Get the full scoop!

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Discover the credits for Neverwinter Nights, understand the author's strict email rules, and learn about legal aspects of the game guide. Get the full scoop!

Hey there! So, we're wrapping up our journey through Neverwinter Nights, and before we sign off, there are a few important things to cover: who made this awesome game possible, how the guide author likes to be contacted (and what to absolutely avoid), and some of the legal bits and bobs. Think of this as the fine print, but way more interesting!

Credits: A Big Thank You!

First off, a massive shout-out to the folks who brought Neverwinter Nights to life:

  • BioWare Corporation: For creating what they call the best RPG video game ever. High praise indeed!
  • Atari: For publishing this gem.
  • Wizards of the Coast: The masterminds behind Dungeons & Dragons, the game's foundation.
  • BioWare Corp. (again): They own the copyright for sections 3-14 and section 18 of this guide, which were pulled straight from the instruction manual. Gotta respect the original source!

Contributor Credits: Shout-out to the Helpers!

This guide wouldn't be as complete without the keen eyes and helpful submissions from the community. Here are some of the folks who sent in valuable info:

  • Lord Brooks: Pointed out the Robe of Fire Resistance you can get from Belial.
  • Al Morin: Sent in details about the Crossbow of Accuracy for the original campaign.
  • Alit Anggara: Contributed weapons, items, and the best way to tackle Rolgan's Trial for maximum XP.
  • Seagrave: Provided specifics for the Druid Circle quest.
  • Josh Gagnier: Shared info on the Gemsword and the Shining Light of Lathander.
  • Alfred Jereza: Gave tips on summoning the Guardian of Helm and the spell needed for an apparatus in the Host Tower of the Arcane.

E-mail Rules: Let's Keep it Clean!

The guide author, [email protected], has some pretty clear rules about emails. Basically, if you want a response, don't be that person:

  • No Soliciting: Seriously, don't try to sell them anything. They don't care about your products.
  • No Chain Letters: They're not superstitious and won't forward them.
  • No Fan Club Stuff: They're not interested, even in D&D fan clubs since they don't play the tabletop game.
  • No Money-Making Schemes: Forget those

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