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1st-LEVEL CLERIC SPELLS:
Neverwinter

1st-LEVEL CLERIC SPELLS:

Neverwinter 1st-level Cleric spells guide: Bane, Bless, Cure Light Wounds, Divine Favor, Doom, Endure Elements, Entropic Shield, Protection From Alignment, Remove Fear, Sanctuary, Scare, Shield of Faith, Summon Creature I.

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Neverwinter 1st-level Cleric spells guide: Bane, Bless, Cure Light Wounds, Divine Favor, Doom, Endure Elements, Entropic Shield, Protection From Alignment, Remove Fear, Sanctuary, Scare, Shield of Faith, Summon Creature I.

Spells:

  • Bane: Caster's enemies suffer a -1 penalty on attack rolls and saving throws against fear.
  • Bless: Grants a +1 attack and damage bonus for all allies near the caster.
  • Cure Light Wounds: Heals 1d8 points of damage plus an additional +1 per caster level.
  • Divine Favor: The caster gains a +1 bonus to attack and weapon damage for every three caster levels, to a maximum of +5.
  • Doom: The target receives a -2 modifier to attack and damage rolls, as well as to saving throws, ability, and skill checks.
  • Endure Elements: Provides 10/- damage resistance against all elemental forms of damage.
  • Entropic Shield: Grants a 20% miss chance against all ranged attacks.
  • Protection From Alignment: The target receives a +2 AC bonus and a +2 saving throw bonus against creatures of a particular alignment.
  • Remove Fear: All fear effects are removed from the target.
  • Sanctuary: The caster's presence is ignored by nearby creatures.
  • Scare: Causes fear in weak creatures.
  • Shield of Faith: The target gains a +2 deflection bonus to AC, with an additional +1 bonus for every six caster levels, up to a maximum of +5.
  • Summon Creature I: Summons a Dire Badger.

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