Explore Route 11 in Pokemon Let's Go Pikachu and Eevee. Discover wild Pokemon, battle trainers like Will, Eddie, Dirk, Wilco, Braxton, Bernie, Hugo, and Yasu, and find useful items.
Walkthrough
- 1From Vermillion City, head north towards the tunnel entrance to Diglett's Cave. You cannot enter Diglett's Cave yet.
- 2To the left of the tunnel entrance, battle Coach Trainer Will, who uses a Level 21 Rattata. Fighting-type moves are recommended. He rewards you with 5 Partner Candies.
- 3Head north-west to battle Youngster Eddie, who uses a Level 16 Poison-type Nidorino. Ground and Psychic-types are effective.
- 4Proceed south-west to battle Sailor Dirk, who uses a Level 18 Water-type Poliwag and a Level 18 Fighting-type Machop. Flying, Psychic, or Fairy-types are good against Machop, while Electric-types are effective against Poliwag.
- 5After defeating Dirk, move east to find a Super Potion between two patches of grass.
- 6Head north to battle Gentleman Wilco, who uses a Level 18 Fire-type Vulpix. Water, Ground, or Rock-type moves are effective.
- 7To Wilco's right, pick up the Lure from a patch of tall grass.
- 8Engage Engineer Braxton to the south, who uses a Level 18 Electric-type Voltorb. Ground-types are strongly recommended.
- 9Battle Engineer Bernie to the right, who uses a Level 18 Electric/Steel-type Magnemite and a Level 18 Electric-type Voltorb. Ground-types are effective against both, and Fire or Fighting-types are good against Magnemite.
- 10Move east from the Engineers and find an X Defense between two patches of tall grass.
- 11Head north-east to challenge Gamer Hugo, who uses a Level 26 Ground-type Diglett. Flying-types are highly recommended as Diglett's only move is Fissure, which cannot hit Flying-types.
- 12Continue north-east to collect the Super Repel at the end of the northern path.
- 13Go directly south to battle Sailor Yasu, who uses a Level 18 Water/Psychic-type Slowpoke. Electric or Dark-types are recommended.
- 14Head to the south-east corner and enter the thin path below the fence.
Wild Pokémon:
- Raticate (Normal) - Tall grass (10%)
- Pidgeotto (Normal/Flying) - Tall grass (10%)
- Mr. Mime (Psychic/Fairy) - Tall grass (5%)
- Drowzee (Psychic) - Tall grass (25%)
- Rattata (Normal) - Tall grass (25%)
- Pidgey (Normal/Flying) - Tall grass (25%)
- Chansey (Normal) - Tall grass (Rare spawn)
Tips
- Coach Trainer Will's Rattata can use Super Fang to halve your HP and Quick Attack to attack first. Fighting-type moves are effective.
- Youngster Eddie's Nidorino is weak to Ground and Psychic-types.
- Sailor Dirk's Poliwag is weak to Electric-types, and his Machop is weak to Flying, Psychic, or Fairy-types. Be wary of Hypnosis.
- Gentleman Wilco's Vulpix is weak to Water, Ground, or Rock-type moves.
- Engineer Braxton's Voltorb is weak to Ground-types. Watch out for Light Screen.
- Engineer Bernie's Magnemite is weak to Ground, Fire, and Fighting-types. His Voltorb is weak to Ground-types. Watch out for Thunder Wave from Magnemite.
- Gamer Hugo's Diglett knows Fissure, a powerful KO move. Flying-types are immune to Fissure.
- Sailor Yasu's Slowpoke is weak to Electric, Dark, and Grass-types. Be cautious of Confusion.
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