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Type Match-Ups
Pokémon Black 2 and White 2

Type Match-Ups

Learn how type advantages work in Pokémon Black 2 and White 2! Understand super-effective moves, dual-type Pokémon, and how to deal maximum damage.

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Learn how type advantages work in Pokémon Black 2 and White 2! Understand super-effective moves, dual-type Pokémon, and how to deal maximum damage.

Alright, let's break down how Pokémon battles really work in Black 2 and White 2, specifically focusing on type match-ups. It's super important to know this stuff, or you'll be struggling way more than you need to!

Basically, every move has a type, and every Pokémon has a type (or sometimes two!). When a move's type is strong against the Pokémon's type, you'll deal extra damage. If it's weak, you'll deal less. The table below shows you the multipliers – x2 means it's super-effective and does double damage, while x0.5 means it's not very effective and does half damage. You'll want to aim for those x2 hits whenever you can!

How to Read the Table: Look at the move type you're using in the left column, then find the Pokémon's type in the right column to see the damage multiplier.

Example: If you're fighting a Fire-type Pokémon, using a Fire-type move against it is a waste – it only does half damage (x0.5). But if you hit it with a Water, Ground, or Rock-type move, you'll be dealing double damage (x2)!

Dual-Type Pokémon: Getting Tricky

When a Pokémon has two types, the damage multipliers from both types get multiplied together. This can lead to some crazy damage or almost no damage at all!

Example A: Virizion (Grass/Fighting)

  • A Fire-type move does 2x damage because Fire is super effective against Grass (x2) and does normal damage to Fighting (x1). So, 2 x 1 = 2x damage.
  • A Dark-type move does 0.5x damage because it's weak against Fighting (x0.5) and does normal damage to Grass (x1). So, 0.5 x 1 = 0.5x damage.
  • Here's where it gets wild: A Flying-type move does 4x damage! Why? Because Flying is super effective against Grass (x2) AND super effective against Fighting (x2). So, 2 x 2 = 4x damage. Ouch!

Example B: Scrafty (Fighting/Dark)

  • A Flying-type move does 2x damage because it's strong against Fighting (x2) and normal against Dark (x1). So, 2 x 1 = 2x damage.
  • A Dark-type move should be avoided like the plague. It does 0.25x damage because it's weak against Fighting (x0.5) AND weak against Dark (x0.5). So, 0.5 x 0.5 = 0.25x damage. That's a quarter damage!
  • Don't even think about using Psychic-type moves. Even though Psychic is strong against Fighting (x2), it does NO damage to Dark (x0). So, 2 x 0 = 0x damage. Scrafty just laughs it off!

Knowing these match-ups is key to winning battles efficiently. Keep this handy, and you'll be crushing your opponents in no time!

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