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Part 16
Super Mario Land

Part 16

Complete Part 16 of Super Mario Land, including how to get Star Coin #3 and the 1-Up using the Tanooki Suit.

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Complete Part 16 of Super Mario Land, including how to get Star Coin #3 and the 1-Up using the Tanooki Suit.

Walkthrough
  1. 1
    From the starting point, run and jump onto the Rainbow Block. Press 'A' to fly upwards after landing.
  2. 2
    If not already on, turn on 3D mode for better visibility.
  3. 3
    Follow the path, collecting all coins.
  4. 4
    To reach the Green Clock, jump diagonally-right from the top corner of the large cloud. Avoid jumping from the northernmost cloud platform to prevent missing it. Alternatively, walk off the south-western edge of the northernmost cloud platform, precisely on the line connecting the two small platforms, to land on the Green Clock platform and jump back to the large platform.
  5. 5
    Proceed to the western side of the large platform and ascend the platforms to the final one.
  6. 6
    Jump to grab the Star Coin in the air and fall down.
  7. 7
    You will reappear in the main area. To get the 1-Up here, you need the Tanooki Suit.
  8. 8
    Tail spin (or ground pound) the brick blocks to reveal a crank.
  9. 9
    Tail spin the crank until it is fully turned and you are elevated.
  10. 10
    Hit the ? Block for a 1-Up.
  11. 11
    Hop back down and move right, dealing with the Stingby.
  12. 12
    Jump down to the next Flip-Swap Panel. Ensure the red panels are facing up when you land on the blue panel.
  13. 13
    Jump diagonally north to the red panel. Be cautious of the rotating Spikebar.
  14. 14
    When the Spikebar is clear, jump onto the blue panel with the four coins.
  15. 15
    Jump right onto the red panel.
  16. 16
    Walk right to the red panel where the Flying ? Block flies over.
  17. 17
    Star Coin Alert! #3: Let the Flying ? Block fly until it is right on the south-west edge of the BLUE panel. Jump from the north-east edge of the red panel, hit the ? Block, and fall onto the blue panel.
  18. 18
    Jump back onto the red panel, then take a running jump onto the used ? Block. Ensure you have enough speed to land on top of it; otherwise, you will fall and die.
  19. 19
    Once on the used ? Block, jump once to switch so the red panels face up again.
  20. 20
    Jump from the used ? Block to grab the Star Coin in the air above the shadow and fall onto the blue panel that appears.
  21. 21
    Jump to the red panel and continue jumping north over the two Spikebars protruding from the same block, landing on the wooden platform.
  22. 22
    If in trouble near a Spikebar, you can jump onto the block it emerges from, as it does not move. This jump requires accuracy due to the small size.
  23. 23
    At the wooden platform, there is a Goomba Baddie Box. Run past it and north up the stairs.
  24. 24
    Deal with the Stingby and hop onto the elevated platform to your right.
  25. 25
    On the right edge of this platform, you will see the Flip-Switch panel. Ensure the red panel is facing up.
  26. 26
    Jump to where the blue panel will appear. Do not fall, or you will miss out on your 1-Up.
  27. 27
    Jump onto the red panel.
  28. 28
    Get a running start from the left side, jump from the right edge, and land on top of the Goal Pole for your 1-Up. This requires the Tanooki Mario ability to hover.

World 2-Airship

This is the first ship level in Super Mario Land. You are launched from a cannon onto the ship's prow and must advance right to a Warp Pipe. Entering the pipe initiates a boss battle. Defeating the boss completes World 2. In this level, the screen scrolls slowly to the right, and falling off the left side results in death. There is no time to waste.

  1. Jump over the three Rocket Engines, noting the smoke indicating they are about to activate.
  2. Hop onto the tightrope.
  3. Allow the two Bullet Bills fired from the Bill Blasters to pass before continuing. Ensure the screen has scrolled sufficiently to clear the Bullet Bills' path immediately.
  4. Jump off the tightrope and down.
  5. Avoid the Bill Blasters and jump onto the ledge holding the Warp Box.
  6. Hit the Warp Box to teleport to the ship behind.
  7. Star Coin Alert! #1: On the subsequent ship, collect all coins, jump over the Rocket Engine, collect the two Blue Clocks, and then grab the Star Coin.
Tips
  • The 3D effect is recommended for better depth perception in this section.
  • If you miss the jump for Star Coin #3, you can often recover by carefully navigating the Flip-Swap Panels.
  • The Tanooki Suit is essential for obtaining certain 1-Ups.
  • In the World 2-Airship, pay close attention to the timing of the Rocket Engines and Bullet Bills.
  • If you get stuck on the panels, remember that the blocks from which Spikebars emerge are stable platforms.

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