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Part 45
Super Mario Land

Part 45

Complete World 7-3 in Super Mario Land, requiring 70 Star Coins to unlock. Find all Star Coins and navigate tightropes and hazards.

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Complete World 7-3 in Super Mario Land, requiring 70 Star Coins to unlock. Find all Star Coins and navigate tightropes and hazards.

Walkthrough
  1. 1
    Move north over the first tightrope, hitting Para-biddybuds as they fly across. Jump off and onto the next tightrope.
  2. 2
    Move to the right side of the tightrope and hit the ? Block.
  3. 3
    Jump up onto the next tightrope and then to the one above.
  4. 4
    Make a large jump straight onto the note block before the line of Fuzzies reach you.
  5. 5
    Jump off of the Note Block (press 'A' as you land) and left before the Venus Fire Trap shoots a fireball, giving you room above you to dodge the fireball it shoots now.
  6. 6
    Stomp the Venus Fire Trap and land on the flying platform.
  7. 7
    Jump back to the tightrope.
  8. 8
    Break the three brick blocks to get at the Large ? Block. Hit it as many times as you can before it stops giving out coins.
  9. 9
    Star Coin Alert! #1: Jump to the tightrope on your right, move underneath the Warp Box. Jump off the right side of it, follow the trail of coins down, grabbing the Star Coin as you fall. On the tightrope below, move back left and jump back onto the tightrope with the Warp Box above it. Jump into the Warp Box.
  10. 10
    After warping, continue right, down the tightrope you're on.
  11. 11
    Hit the middle Directional Block four times (five if you want to make things a little easier) then do a large jump up onto the blocks.
  12. 12
    Dodge the fireball from the Venus Fire Trap if you need and jump over to the tightrope on your right containing the Fuzzy.
  13. 13
    Do a large jump up and onto the Venus Fire Trap and grab the Green Clock above it.
  14. 14
    Jump back over to the Directional Blocks and onto the middle one.
  15. 15
    From there do a jump onto the Rainbow Note Block (move might need to gain a bit of momentum to jump high enough).
  16. 16
    Press 'A' as you land on it and fly up into the air.
  17. 17
    Star Coin Alert! #2: Hit the ? Block and grab the Super Star. Run along the path, hitting the seven Para-Biddybuds as you go, for a total of three 1-Ups. At the end of the path jump off the edge, grab the Star Coin and fall down to the main area.
  18. 18
    Hit the Checkpoint (an auto-save point you restart from on death) Flag on the platform and look through the Binoculars (a device to see distant areas).
  19. 19
    Look up high and to your right. There'll be a flying platform with a number of Toads of all colours crowded on it. Zoom in on it and two of them will throw out Super Mushrooms. Stop looking through the Binoculars and grab the Super Mushrooms as they slide past. You can also use the Binoculars to see the last part of the course and the location of the last Star Coin.
  20. 20
    When you're done, hit the Warp Box.
  21. 21
    You'll start at the bottom of a fairly long trek up. Jump up the tightropes.
  22. 22
    Watch out for the Fuzzies; you can see their path, it's a thin semi-transparent box. They move along the edge of the box, so use this to anticipate their movements.
  23. 23
    Above, there are two tightropes to choose from. If you want a few extra coins, choose the right one and stomp the Para-Biddybud on it. If not, just take the left path.
  24. 24
    Jump up onto the next tightrope. Collect the coins on the right side and jump onto the tightrope on the left side.
  25. 25
    Jump onto the next tightrope, but make sure the Fuzzy isn't about to move through where you're landing.
  26. 26
    Star Coin Alert! #3: Just jump off the left side of the Tightrope and grab the final Star Coin. Let yourself fall to the tightrope below then jump back up to the next tightrope, again making sure you're not going to collide with the Fuzzy.
  27. 27
    Make sure the Fuzzy is moving down the right side of its path and jump to the next tightrope.
  28. 28
    Jump up the tightropes, following the trail and collecting the coins.
  29. 29
    Three tightropes up above of the wooden platform is a Para-Biddybud circling a tightrope. When you can, jump onto it and then stomp the Para-Biddybud when it comes around.
  30. 30
    Jump onto the tightrope going along the north-south axis.
  31. 31
    Move to the far side of it and jump up onto the next one.
  32. 32
    Move to the end of this tightrope and jump onto the platform when the Para-Biddybud allows you to.
  33. 33
    Stomp it and jump into the Warp Box.
  34. 34
    After warping, move along the tightrope. Hit the first Directional Block twice, the second four times and the third eight times. You'll need to employ large jumps (pressing 'A' as you land to jump higher) to hit the last blocks.
Tips
  • Use the 'A' button as you land to perform higher jumps, especially when needing to reach higher platforms or blocks.
  • Pay close attention to the movement patterns of Fuzzies and Para-biddybuds to avoid them.
  • The Binoculars can be used to scout ahead and locate items or hazards.
  • Consider taking the right path on the two upper tightropes for extra coins.

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