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Part 64
Super Mario Land

Part 64

Detailed walkthrough for Part 64 of Super Mario Land, covering Special 2-2, Special 2-3, and the final castle challenges, including Star Coin locations and tips.

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Detailed walkthrough for Part 64 of Super Mario Land, covering Special 2-2, Special 2-3, and the final castle challenges, including Star Coin locations and tips.

Walkthrough
  1. 1
    Castle Finale: Jump onto the platform and wait on the left. Time your running jump off the right side to coincide with the platform's highest point. Grab the top of the Goal Pole for a 1-Up.
  2. 2
    Special 2-2 (Time Trial): You have 30 seconds and must collect blue clocks to stay above 0 time.
  3. 3
    Run forward, jump into the water, and grab the first blue clock. Swim forward underwater, collecting the next blue clock and any coins.
  4. 4
    Swim through the yellow ring, grab the next blue clock and coins. Watch out for Bloopers and enter the Warp Pipe.
  5. 5
    On land, move south and grab the blue block. Run east, jump into the water, and grab the blue clock as you fall.
  6. 6
    Jump back onto the small area with the Spiny Plant. Jump into the water to the right, sink through the yellow ring, swim right, and grab the blue clock on the back wall.
  7. 7
    Star Coin Alert! #1: Swim right and grab the Star Coin.
  8. 8
    Swim south, drop through the yellow ring, grab the blue clock underneath, swim up, and hit the Large ? Block. Watch for the Blooper and swim right.
  9. 9
    Grab the blue clock in front of the chain on the back wall. Drop onto the rubber platform, shoot up through two yellow rings, and exit the water.
  10. 10
    On land, grab the blue clock behind the Spiny Plant. Jump onto the raised platform to your right, drop off the south edge, and continue right.
  11. 11
    Grab the blue clock and fall into the water. Swim past the Blooper and grab the next blue clock.
  12. 12
    Swim through the yellow ring and grab the next blue clock. Swim onwards.
  13. 13
    Star Coin Alert! #2: Drop onto the rubber platform. You'll bounce up into the Star Coin.
  14. 14
    Hit the left brick block for coins and grab coins around the brick blocks if time permits. Dodge the Spiked Eel and Blooper, then grab two blue clocks. Swim over the eel.
  15. 15
    Swim through the yellow ring and grab another blue clock. Swim onwards.
  16. 16
    Drop onto the large rubber platform and shoot up, grabbing a blue clock and three yellow rings. Jump out of the water and grab the last blue clock.
  17. 17
    Star Coin Alert! #3: Wall jump off the left wall onto the blocks to get the Star Coin. Enter the Warp Pipe at the back.
  18. 18
    Take a running jump off the right edge of the platform onto the Goal Pole for a 1-Up.
  19. 19
    Special 2-3 (Switchboard):
  20. 20
    Jump onto the far side of the Switchboard and roll forward, collecting coins. Jump over the Pole 'n' Chain. Hit the ? Block multiple times for coins if desired.
  21. 21
    Continue forward, collecting coins. Jump over the Fuzzies. Between a group of Fuzzies moving in a square is a Statue Leaf; time your movement to grab it.
  22. 22
    To get the Statue Leaf, jump between the two sides of the board to keep it stationary, then time your forward movement. You may need to jump up.
  23. 23
    Wait for Fuzzies to move behind you or jump over them.
  24. 24
    Collect coins around the corner. Jump off the Switchboard before it rolls off its rails onto the next one.
  25. 25
    Stand in the center at the front of the Switchboard to collect coins as it rolls down the slope.
  26. 26
    Optionally, try to hit the Blokkabloks for extra coins, but it's difficult to aim.

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