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Part 30
Super Mario Land

Part 30

Complete walkthrough for Super Mario Land's World 5, including detailed steps for levels 5-1 through 5-5 and the World 5 Castle, plus tips for Star Coins and secrets.

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Complete walkthrough for Super Mario Land's World 5, including detailed steps for levels 5-1 through 5-5 and the World 5 Castle, plus tips for Star Coins and secrets.

Walkthrough
  1. 1
    World 5 Overworld Map: The map shows levels 1 through 5, a Toad House (Red), and a Castle. A Warp Pipe replaces the arrow at the start of Special World 5, leading to its beginning.
  2. 2
    World 5-1:
    • Start by grabbing a Boomerang Plant. Break the middle of three cacti for a coin.
  3. 3
    Use the boomerang to defeat two Pokies to the north-east. Collect their coins.
  4. 4
    Move left, underneath a ridge, to find a Warp Pipe in a gap in the wall. Enter it.
  5. 5
    Star Coin #1: Collect coins under and on brick blocks. From the left brick block, you can see and grab the Star Coin. The far-right brick block contains coins.
  6. 6
    Exit the area. Stomp the Tanooki Goomba and the two that jump down the steps.
  7. 7
    Go left down the side of the steps to find a P-Switch. Hit it and collect the appearing rainbow notes for a 1-Up.
  8. 8
    Go up the steps and move along the thin, balanced blue path.
  9. 9
    Safely navigate past Tanooki Thwomps by letting them thwomp and then jumping on them.
  10. 10
    Star Coin #2: Jump on the second Thwomp. Wait for it to move under the Star Coin, then jump up to grab it.
  11. 11
    Before the ramp, two Sandmaarghs will appear. Let them move under you, then jump away. Stomp them when their mouths close.
  12. 12
    Hit the Checkpoint Flag. Run across the cracked platform.
  13. 13
    On the moving platform, prepare for a Boomerang Bro. Stomp it before it throws boomerangs. Dodge the returning boomerang. Grab the Boomerang Plant if needed.
  14. 14
    Deal with the Sandmaargh that appears to the north, similar to the previous ones.
  15. 15
    Let four Spiked Balls roll past from the south edge.
  16. 16
    Jump through the red ring to reveal five red coins. Collect them in an anti-clockwise order while avoiding seven Spiked Balls.
Tips
  • The Boomerang Plant is useful for defeating enemies from a distance.
  • Patience is key when navigating moving platforms and timing jumps around enemies like Thwomps and Sandmaarghs.
  • The red coins in 5-1 require quick reflexes to collect amidst the Spiked Balls.

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