Dive into Part 10 of our Tekken 3 guide! Learn advanced movement, grounded recovery, and key attacking principles to dominate the arena. Get the edge you need!
Alright, so you've been practicing and getting the hang of the basics in Tekken 3. Now it's time to really start layering in some of the more technical stuff that separates the good players from the great ones. This section is all about refining your movement and understanding how to capitalize when your opponent is on the ground. It might seem a bit dense at first, but trust me, once you get these down, your game will level up significantly.
First up, let's talk about some advanced movement options. You'll see notations like 'ss' (sidestep) and 'bt' (back towards). These aren't just fancy terms; they're crucial for creating openings and evading attacks. For example, 'ss into background and turn towards' means you're sidestepping away from your opponent and then turning to face them, which can bait them into overextending. Similarly, 'ss into foreground and turn towards' is the opposite, moving towards them. Mastering these subtle shifts in position is key to controlling the neutral game.
Then there's the 'Back Towards' (bt) movement. This involves turning your back to the opponent, which sounds risky, but it opens up unique offensive and defensive options. Commands like 'turn around' (f or b) are fundamental here. A 'dshb(away from opponent) and turn around' is a powerful evasive maneuver that can set up counter-attacks. Even a simple 'crouch(remain bt)' can throw off an opponent expecting you to stand and fight.
Now, let's get into what happens when you or your opponent ends up on the ground. This is where 'Okizeme' comes in – the art of attacking an opponent who is getting up. Tekken 3 gives you several ways to recover:
Grounded Recoveries:
- Flip Towards Background and Get Up (1): This is a standard get-up option.
- Flip Towards Foreground and Get Up (d+1): This option brings you up facing your opponent.
- Flip Towards Background and Remain Grounded (1~D): This keeps you on the ground for a moment longer, potentially baiting an attack.
- Flip Towards Foreground and Remain Grounded (d+1~D): Similar to the above, but you'll end up closer to your opponent.
Important Notes on Flipping:
- Most characters can only perform one flip recovery after being knocked down or attacked while grounded. Lei Wulong is an exception.
- To perform a 'Tech Roll' (into background with ~1_2# or foreground with ~3_4#), you need to press the button immediately as you land face-up from certain attacks. Not all grounded states allow for a tech roll, and some character-specific moves do. This is a critical skill to avoid follow-up attacks!
Beyond just getting up, you need to know how to attack effectively. The game breaks down attacks by their properties (high, mid, low) and their input. For example:
Standing Attacks:
- Low (l): d+3, d+4, fc 3
- Mid (m): d+1, ws 1, uf+1, ws 3, df+3, 4
- High (h): 1, 2, 3, 4
- Special Properties: df+2 (mid, armor), uf+4 (mid, launcher), uf~4 (heavy launcher)
- Throws (t): 1+3, 2+4
There are also specific attacks when you're facing the 'Right Side Towards' (rst) or 'Left Side Towards' (lst) the opponent. While most of these moves track poorly, you can perform your standard standing attacks. The key here is to maneuver rather than rely on the attack tracking. Similarly, 'Back Towards' (bt) has its own set of attacks, some of which are low (l) or high (h), and some have special properties noted with '$' or '#', indicating character-specific variations (like Lei Wulong's or Ling Xiaoyu's unique inputs).
Understanding these grounded options and attack properties is fundamental. Don't get discouraged if it takes time to get the inputs right. Keep practicing these movement and recovery techniques, and you'll start seeing how they open up your offensive pressure and defensive escapes. This is where Tekken 3 starts to feel really deep!
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