Dive into Part 25 of our Tekken 3 guide, focusing on Bryan Fury's devastating string combos. Learn the inputs, damage, and nuances to dominate your opponents.
Alright, let's get down to business with some of Bryan Fury's nastier strings in Tekken 3. This section is all about chaining those attacks together to rack up damage. We're going to break down some of his longer, more damaging combos, so pay close attention to the inputs and the timing. These aren't just random button mashes; they're calculated sequences designed to keep your opponent guessing and your damage output high.
We'll be looking at his 'Three-Strings', 'Four-Strings', 'Five-Strings', and 'Eight-Strings' here. Each one has its own set of variations, damage values, and sometimes even special properties or cancel options. Understanding these will seriously up your Bryan game.
Three-Strings
First up is the 'Three-Strings'. You've got a few ways to go with this:
- 1~2~~3: This string hits high, medium, and low. The damage adds up to 29.
- b+2{1~~2}: This one is a bit more complex. It's high, medium, high. The numbers in the curly braces indicate a cancel option. You can cancel the '1' by holding up-down immediately after the 'b+2'. This causes Bryan to cancel the '1' with a 'ssr_ssl', which is determined by the 'u_d' input. The total damage is 63.
- b+2{1~~4}: Similar to the above, but ends differently. It's high, medium, medium, and then a special move into medium. The damage here is 68. Note the 'rst' and 'grurs' notations, which hint at follow-up possibilities or states.
- f+4~~3~~4: This string is high, medium, high. The final hit can be a high (H) that launches on float (flt), leading into a medium and then a high. Total damage is 50.
Four-Strings
Moving onto the 'Four-Strings', these offer more hits and potential damage:
- 1~4~~2~~4: This is a high, high, high, medium string. It deals 68 damage and can lead into 'grurs'.
- 1~4~~3~~3: Another high, high, medium, high string. This one clocks in at 54 damage.
- 1~2~~1~~2: This string is high, high, medium, medium. It's worth 39 damage and can lead into 'grurs'.
- 1~2~~1~~4: This one is high, high, medium, low. It deals 37 damage.
- 3~2~~1~~2: This string is medium, high, medium, medium. It's good for 53 damage and can lead into 'grurs'.
- 3~2~~1~~4: This is medium, high, medium, low. It deals 51 damage.
- b+3~2~~1~~2: A more powerful start with 'b+3'. This string is medium, high, medium, medium. It does 57 damage and can lead into 'grurs'.
- b+3~2~~1~~4: The final 'Four-String' is medium, high, medium, low. It deals 55 damage.
Five-Strings
These longer strings pack a serious punch:
- 1~4~~2{1~~2}: This string is high, high, high, medium, high. The damage is 84 and it can lead into 'grut'.
- 1~4~~2{1~~4}: This variation is high, high, high, medium, medium. It deals 89 damage and can lead into 'grurs' after a reset ('rst').
Eight-Strings
Finally, the 'Eight-Strings' are for when you want to go all out:
- b+3~4~~1~~2~~1~4~3~3: This is a long string: high, medium, medium, medium, high, high, medium, high. It deals a massive 88 damage.
- b+3~4~~1~~2~~1~~4~~2~~4: Another lengthy combo: high, medium, medium, medium, high, high, high, medium. This one does 86 damage and can lead into 'grua'.
Mastering these strings will take practice, but the payoff in damage and pressure is huge. Remember to pay attention to the notations like 'rng1', 'rng2', 'grut', 'grurs', and 'grua', as they often indicate the type of damage or the state the opponent is left in, which can help you set up for your next move.
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