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Part 62
Tekken 3

Part 62

Master Tekken 3's Part 62 guide, detailing special moves like f+2 and f~F{3}, and two-string combos such as 1~2 and 2~4 for enhanced gameplay.

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Master Tekken 3's Part 62 guide, detailing special moves like f+2 and f~F{3}, and two-string combos such as 1~2 and 2~4 for enhanced gameplay.

This section of the Tekken 3 guide covers special moves and two-string combos. Special moves are unique attacks with specific input requirements, while two-string combos involve chaining two separate attacks together for increased damage or effect. The effectiveness and properties of these moves can vary based on range (rng) and the opponent's stance or state.

Special Moves:

UF_U_UB
Damage: 15. Applicable to all mid attacks (all m). Effective at range 4 (rng4).
f+2
Damage: 15. . Effective at range 2 (rng2). Can recover Left-Foot-Forward (lff) by inputting f+2~F.
f~F{3
Damage: 30. . Effective at range 3 (rng3). Can recover Right-Foot-Forward (rff) and hit grounded opponents (fc).
b+4
Damage: 28. Applicable to all high attacks (all h). Effective at range 3 (rng3). Can recover Right-Foot-Forward (rff) and hit standing opponents (rst).
f+4
Damage: 20. . Effective at range 3 (rng3). Can recover Right-Left-Forward (rfl).
db+4
Damage: 10. Applicable to Left-Side-Neutral (l|stnl) states. Effective at range 2 (rng2).
db+4~4
Damage: 30. Applicable to mid attacks (m|M|M|M). Effective at range 4 (rng4). Can hit grounded opponents (grda).
f~F{4
Damage: 30. . Effective at range 4 (rng4). Can perform a back-turn (bt) and hit grounded opponents (bt). Can be performed after recovering from Left-Foot-Forward (lfl) by inputting lfl~~f+4.
f~n~d~df+4
Damage: 23. Applicable to mid attacks (m|M(hi)|M(hi)|M(hi)). Effective at range 4 (rng4). Can hit grounded opponents (grut).
db+3+4
Damage: 40. Applicable to all unblockable mid attacks (all um). Effective at range 4 (rng4). . Can be cancelled into Left-Foot-Forward (lfl) by inputting db+3+4~b~b.
db+3+4~b~b~1+4
Damage: 80. Applicable to all unblockable mid attacks (all um). Effective at range 5 (rng5). . This move starts as the db+3+4 unblockable, is cancelled by b~b, and the recovery of that is cancelled by 1+4.

Two-String Combos:

1~2 _ f+1~2
Damage: 5_6 + 10 = 15_16. Applicable to high attacks (h,h|h->h|h->h|h->h). Effective at range 1 (rng1).
2~4
Damage: 12 + (25, 37) = 27_49. Applicable to high attacks (h,h|h,h|h,h|h->h). Effective at range 1 (rng1). .
3~4
Damage: 15 + 28 = 43. Applicable to mid attacks (m,m|m->m|m->m|m->m). Effective at range 3 (rng3). . This move can connect at range 4, but only the last kick will hit.
d+4~4
Damage: 7 + 22 = 29. Applicable to low, high attacks (l,h|l,H(hi)|l,H(hi)|l->H(hi)). Effective at range 2 (rng2). .
4~3
Damage: 14 + 20 = 34. Applicable to high, mid attacks (h,m|h,m|h,m|stgh->m). Effective at range 3 (rng3). .
f+4~4
Damage: 20 + 15 = 35. Applicable to high, mid attacks (h,m|h,m|h,m|h->m). Effective at range 3 (rng3). Recovers in Right-Left-Forward (rfl).

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