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Part 65
Tekken 3

Part 65

Unlock the secrets of Tekken 3's Flamingo Stances with Part 65. Learn Left Flamingo (LFL) and Right Flamingo (RFL) maneuvers, attacks, and powerful strings for ultimate combat mastery.

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Unlock the secrets of Tekken 3's Flamingo Stances with Part 65. Learn Left Flamingo (LFL) and Right Flamingo (RFL) maneuvers, attacks, and powerful strings for ultimate combat mastery.

This section details the various moves and strings available from the Left Flamingo Stance (LFL) and Right Flamingo Stance (RFL) in Tekken 3. These stances offer unique offensive options and can be transitioned into from specific moves or by ending longer strings early.

Left Flamingo Stance (LFL)

LFL Maneuvers

  • lff: Left Flamingo Forward
  • f: Forward hop (covers more distance than a standard f)
  • b: Backward hop
  • u: Sidestep into the background
  • d: Sidestep into the foreground

LFL Attacks (Single)

  • 1: All high attacks, 12 damage, recovers in LFF.
  • 2 (string starter): All mid attacks, 12 damage, recovers in RFF.
  • d+3: All low attacks, 12 damage, recovers in LFF.
  • 3: All mid attacks, 22 damage, recovers in LFF.
  • f+3: All mid attacks, 18 damage, recovers in LFF, can go into grounded state (fc).
  • d+4: Left/Low/Low/Low attacks, 15 damage, recovers in LFF, can go into grounded state (grut).
  • 4: All high attacks, 28 damage, recovers in RFL, can go into grounded state (grut).
  • lfl~f+4: Same as f~F{4 from normal stance, performed after recovering from LFL into LFF.

LFL Strings

  • Three-String (2~1~~1): Mid, Mid, High / Mid, Mid, High / Mid, High. Total 28 damage. Can recover in RFF by ending early (2~1).
  • Three-String (3~3~~3): Mid, Mid, High / Mid, Mid, High (normal) / Mid, Mid, High (normal) / Mid -> Mid, High (normal). Total 57 damage, recovers in LFF, can go into grounded state (grut).
  • Four-String (3~3~~4~~4): Mid, Mid, High, Mid / Mid, Mid, High -> Mid / Mid, Mid, High -> Mid / Mid, Mid, High -> Mid. Total 67 damage, recovers in RFF. Ending after the second 3 recovers in LFF, ending after the first 4 recovers in RFL.
  • Ten-String (2~2~~3~~4~~3~~4~~4~4~~4~3): Mid, High, High, Low, Mid, Mid, Low, High, Mid, High. Total 131 damage, recovers in RFF, can go into grounded state (grut). Ending this string early allows for alternate stances:
    • 1st_2nd punch = RFF
    • 1st kick = Backturned (BT) (from LFF)
    • Any other hit = LFF

Right Flamingo Stance (RFL)

RFL Maneuvers

  • rff: Right Flamingo Forward
  • f: Forward hop (covers more distance than a standard f)
  • b: Backward hop
  • u: Sidestep into the background
  • d: Sidestep into the foreground

RFF Multiple-Choice String Diagram

From a stance, inputting '3' leads to a choice: '4' or '3'.

LFL Multiple-Choice String Diagram

From a stance, inputting '3' leads to a choice: '3' or '4'. If '3' is chosen, the next input can be '3' or '4'.

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