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Part 8
Tekken 3

Part 8

Dive into Tekken 3 Part 8! Learn advanced combos, master techable throws, and conquer difficult joystick motions with our expert guide.

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Dive into Tekken 3 Part 8! Learn advanced combos, master techable throws, and conquer difficult joystick motions with our expert guide.

Alright, let's dive into Part 8 of our Tekken 3 journey! This section is all about those super satisfying combos and tricky throws that can really turn the tide of a match. We're going to break down how to chain attacks together for maximum damage, how to escape your opponent's throws, and how to nail those sometimes-frustrating joystick motions.

Combo Starters and Follow-ups:

Combos in Tekken are built by stringing together individual attacks. The source text outlines a system where a 'starter' move can lead into a 'followup' move. For example, a combo starter like 'a' can lead into a combo followup 'A'. This creates chains like 'a->A'. Other starters like 'e' can lead into either 'E' or 'F', giving you options: 'e->E' or 'e->F'.

The text also shows how starters can be combined. For instance, 'c' can lead to 'C', 'd' can lead to 'C', and 'g' can lead to either 'G' or 'H'. The possible combinations listed are: a->A, c->C, d->C, e->E, e->F, f->E, f->F, g->G, and g->H.

It's important to note how attacks are described: a period '.' separates sequential attacks within a string (like 1.2, meaning a left punch followed by a right punch), while a tilde '~' might indicate a different type of connection or a special move.

Multi-Throws:

Throws are a key part of Tekken, and sometimes you'll face opponents who can chain throws together. The guide breaks down a 'multi-throw starter' which can lead into different 'types' of throws, each with its own 'damage' value. Some of these throws can be escaped with specific '[escape sequence]' inputs, and the positioning after an escape is also noted. There are also choices after the initial multi-throw starter, like '1a' and '1b', which then lead to further options like '2a' and '2b'.

Techable Throws:

When an opponent tries to throw you, you often have a chance to 'tech' it, meaning you escape the throw. The source text provides an outline for 'Techable Throws', listing the '{Character}', the '{Throw}' they perform, and the '{Result of tech*}'. The asterisk note clarifies that a successful tech always results in a quick-recover roll to your character's left side, but lists any other specific effects of the tech.

Difficult Joystick Motions:

Tekken 3 features some complex inputs that require precise timing and execution. The guide has an outline for 'Difficult Joystick Motions', detailing the '{Motion}', the '{moves it is used in}', and an '{explanation of how to complete it}'. Mastering these is crucial for pulling off advanced techniques and combos.

Strategy:

Beyond the specific moves, there's a general strategy section that covers both attacking and defending with your chosen character. It also includes tips for playing *against* that character, which is super useful for understanding matchups and anticipating your opponent's moves.

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