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Part 71
Tekken 3

Part 71

Explore the advanced combos for Part 71 in Tekken 3. This guide details specific move sequences, damage values, and hit properties to help you dominate the competition.

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Explore the advanced combos for Part 71 in Tekken 3. This guide details specific move sequences, damage values, and hit properties to help you dominate the competition.

Combos:

  1. df+1~3: m,m | m,m | m,m | m,m. Damage: 35+20 = 55. Properties: rng3, grut.
  2. df+1~4: m,l | m,L(flt) | m,L(flt) | m,L(flt). Damage: 35+12 = 47. Properties: rng3, grut.
  3. 2~2: h,h | h->h | h->h | h->h. Damage: 12+21 = 33. Properties: rng1.
  4. ws+4~4: m,m | m->m | m->m | m->m. Damage: 13+21 = 34. Properties: rng2, fc.
  5. df+4~4: m,m | m->m | m->m | m->m. Damage: 10+16 = 26. Properties: rng2, fc.
  6. d+3+4: m,h | m->H(nrml) | m->H(nrml) | m->H(nrml). Damage: 5+20 = 25. Properties: rng2, grut.
  7. Three-String: 1~1{2: h,h,m | h->h->m | h->h->m | h->h->m. Damage: 6+8+18 = 32. Properties: rng1, grut.
  8. Three-String: 1~2{2: h,h,h | h->h->h | h->h->h | h->h->h. Damage: 6+10+18 = 34. Properties: rng1.
  9. Three-String: 1~2~~4: h,h,m | h->h->m | h->h->m | h->h->m. Damage: 6+10+12 = 28. Properties: rng1.
  10. Three-String: B{F{2{1{2: m,m,m | m->m,m | m->m,m | STNM->stnm*,m. Damage: 18+14+24 = 56. Properties: rng2, grut.
  11. Three-String: B{F{2{1{d+2: m,m,m | m->m,M(nrml) | m->m,M(nrml) | STNM->stnm*,M(nrml). Damage: 18+14+15 = 47. Properties: rng2, grut. Note: 2p may recover from the second stnm punch by holding F. If 2p continues to hold F, they will automatically block the last punch, unless it is delayed, in which case 2p must actively block (B).
  12. Four-String: 1~2~~3~~4: h,h,stgm,m | h->h,M(bnc)->m | h->h,M(bnc)->m | h->h,M(bnc)->m. Damage: 6+10+25+30 = 71. Properties: rng1, grut. Note: If only the last kick connects, then 2p recovers fc.
  13. Four-String: 1~2~~3~~f+4: h,h,stgh,m | h->h,M(bnc)->m | h->h,M(bnc)->m | h->h,M(bnc)->m*. Damage: 6+10+25+10 = 51. Properties: rng1, grut.
  14. Four-String: 1+4~2~~4: s,h,h,m | s,h->h,m | s,h->h,m | s->h->h,m. Damage: 5+10+10+21 = 46. Properties: rng1, grut.
  15. Four-String: 1+4~2~~d+4: s,h,h,l | s,h->h,l | s,h->h,l | s->h->h,l. Damage: 5+10+10+14 = 39. Properties: rng1, grut.
  16. Four-String: uf+4~4~~4~~4: all h,l,l,m. Damage: 25+15+12+25 = 77. Properties: rng3, grut. Note: If the first kick connects, it guarantees nothing. If the first kick misses, then any connect looks like this: h(misses),l->l->m.
  17. Five-String: B{2~4~~2~~1~~2: h,h,m,m,m | * | * | h->h->->m,m. Properties: rng2.

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