Master Heihachi's powerful combos and defensive strategies in Tekken 3. Learn his best moves for juggling and countering opponents.
Walkthrough
- 1Starters and Follow-ups:
- 2df+2 can be followed by 1, f+1~b+2~1.
- 3df+1~2 is a good starter for juggles.
- 4f~n~d~df+2 can be followed by df+1, f+1~b+2~1.
- 5f~F{2 is effective against high attacks but requires distance.
- 6f~F{3 (on mjrc) can stun and lead into f~n~d~DF{4~~4~n~~4~4 for a damaging combo.
- 71+2 (on mjrc) can set up for d+4 when the opponent is grounded.
- 8f+2~1+2 can lead to a juggle.
- 9f~n~d~DF{4~4~2 (on mjrc) can be followed by 1+2.
- 10f~n~d~df+4~4~n~4 (on mjrc) can be followed by d~df~f+2.
- 11Attacking Strategy:
- 12Utilize juggles when an opponent is recovering from an attack; df+1~2 and f~n~d~DF{2 are excellent for this.
- 13Use f~f{2 against opponents using many high attacks, ensuring you are not too close.
- 14d+1 and d~df~F{2 are effective against opponents who are running, jumping, or starting a string from a distance.
- 15Avoid using d+1~2 on airborne opponents as it can lead to them recovering and attacking you.
- 16Mix up f~n~d~DF{4 with f~n~d~DF{2 or f~n~d~DF{n~3_d+3, prioritizing f~n~d~DF{n~3 and f~n~d~DF{2 as primary attacks.
- 17Heihachi's f~n~d~DF{3 hops, making him immune to many low attacks, but this is best used against opponents rolling away after being grounded (okizeme).
- 18f~n~d~DF{4 sweeps are most effective as a mjrc attack and should not be blocked. If blocked, finish with n~4 for a swift recovery.
- 19If f~F{3 connects on mjrc, it stuns and can be followed by f~n~d~DF{4~~4~n~~4~4.
- 20Defending Strategy:
- 211+2 and df+1~2 are good for knocking opponents out of slow strings.
- 221+2 sets up for d+4 against a grounded opponent.
- 23df+1~2 sets up for a juggle.
- 24Be aware of standing 4 mjrc flt juggles, as Heihachi's auto-reversal (right kick reversal) does not always work and can lead to a loss if Heihachi is KO'd first.
- 25Heihachi's side grabs and rear grab are powerful; use sidesteps to create opportunities for them.
- 26Versus Heihachi:
- 27Many of Heihachi's moves, like Thrust Kick, Low Thrust Kick, and Death Fist, can be sidestepped.
- 28The Tile Splitter >> Death Fist combo can be sidestepped after the Tile Splitter, especially if blocked.
- 29Sidestep Hell Sweeps and Thrust Kicks (which hit mid or low).
- 30Avoid slow move-strings to prevent being hit by Chi Fists.
- 31Do not use high or mid-level kicks against Heihachi while he is completing a string or special move, as he will reverse them.
- 32The Headbutt throw (f,f+lp+rp) is techable (can be escaped).
Tips
- Special Notations: rff - Right Foot Forward, lff - Left Foot Forward (normal stance), rfl - Right FLamingo stance (right leg raised), lfl - Left FLamingo stance (left leg raised).
- Heihachi's auto-reversal on standing 4 mjrc flt juggles takes damage from both characters, and Heihachi loses his life first, preventing a double-KO.
- Be wary of the mjrc4 auto-reversal.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content