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Part 59
Tekken 3

Part 59

Master Heihachi's powerful combos and defensive strategies in Tekken 3. Learn his best moves for juggling and countering opponents.

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Master Heihachi's powerful combos and defensive strategies in Tekken 3. Learn his best moves for juggling and countering opponents.

Walkthrough
  1. 1
    Starters and Follow-ups:
  2. 2
    df+2 can be followed by 1, f+1~b+2~1.
  3. 3
    df+1~2 is a good starter for juggles.
  4. 4
    f~n~d~df+2 can be followed by df+1, f+1~b+2~1.
  5. 5
    f~F{2 is effective against high attacks but requires distance.
  6. 6
    f~F{3 (on mjrc) can stun and lead into f~n~d~DF{4~~4~n~~4~4 for a damaging combo.
  7. 7
    1+2 (on mjrc) can set up for d+4 when the opponent is grounded.
  8. 8
    f+2~1+2 can lead to a juggle.
  9. 9
    f~n~d~DF{4~4~2 (on mjrc) can be followed by 1+2.
  10. 10
    f~n~d~df+4~4~n~4 (on mjrc) can be followed by d~df~f+2.
  11. 11
    Attacking Strategy:
  12. 12
    Utilize juggles when an opponent is recovering from an attack; df+1~2 and f~n~d~DF{2 are excellent for this.
  13. 13
    Use f~f{2 against opponents using many high attacks, ensuring you are not too close.
  14. 14
    d+1 and d~df~F{2 are effective against opponents who are running, jumping, or starting a string from a distance.
  15. 15
    Avoid using d+1~2 on airborne opponents as it can lead to them recovering and attacking you.
  16. 16
    Mix up f~n~d~DF{4 with f~n~d~DF{2 or f~n~d~DF{n~3_d+3, prioritizing f~n~d~DF{n~3 and f~n~d~DF{2 as primary attacks.
  17. 17
    Heihachi's f~n~d~DF{3 hops, making him immune to many low attacks, but this is best used against opponents rolling away after being grounded (okizeme).
  18. 18
    f~n~d~DF{4 sweeps are most effective as a mjrc attack and should not be blocked. If blocked, finish with n~4 for a swift recovery.
  19. 19
    If f~F{3 connects on mjrc, it stuns and can be followed by f~n~d~DF{4~~4~n~~4~4.
  20. 20
    Defending Strategy:
  21. 21
    1+2 and df+1~2 are good for knocking opponents out of slow strings.
  22. 22
    1+2 sets up for d+4 against a grounded opponent.
  23. 23
    df+1~2 sets up for a juggle.
  24. 24
    Be aware of standing 4 mjrc flt juggles, as Heihachi's auto-reversal (right kick reversal) does not always work and can lead to a loss if Heihachi is KO'd first.
  25. 25
    Heihachi's side grabs and rear grab are powerful; use sidesteps to create opportunities for them.
  26. 26
    Versus Heihachi:
  27. 27
    Many of Heihachi's moves, like Thrust Kick, Low Thrust Kick, and Death Fist, can be sidestepped.
  28. 28
    The Tile Splitter >> Death Fist combo can be sidestepped after the Tile Splitter, especially if blocked.
  29. 29
    Sidestep Hell Sweeps and Thrust Kicks (which hit mid or low).
  30. 30
    Avoid slow move-strings to prevent being hit by Chi Fists.
  31. 31
    Do not use high or mid-level kicks against Heihachi while he is completing a string or special move, as he will reverse them.
  32. 32
    The Headbutt throw (f,f+lp+rp) is techable (can be escaped).
Tips
  • Special Notations: rff - Right Foot Forward, lff - Left Foot Forward (normal stance), rfl - Right FLamingo stance (right leg raised), lfl - Left FLamingo stance (left leg raised).
  • Heihachi's auto-reversal on standing 4 mjrc flt juggles takes damage from both characters, and Heihachi loses his life first, preventing a double-KO.
  • Be wary of the mjrc4 auto-reversal.

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