Dive deep into Tekken 3 Part 32, exploring advanced move strings, two-hit combos, and three-hit sequences. Master Eddy Gordo's complex techniques for ultimate victory.
This section details advanced move strings and combo starters for Tekken 3, focusing on specific input sequences and their properties. It covers various string starters like ss{, 1~2, 4~3, and f+2~1, along with their damage values, hit properties, and recovery options.
Key Concepts:
- rng: Refers to the range or timing at which a move connects, affecting its properties or hit count.
- bnc: Likely indicates a bound or stun effect, setting up further combos.
- fc: Stands for 'full crouch', a defensive stance.
- gp: Likely indicates a 'grounded' or 'grapple' state.
- grut: Likely indicates a 'grounded' state or a specific recovery animation.
- grda: Likely indicates a 'grounded' state or a specific recovery animation.
- hp: High Parry, a defensive maneuver.
- D: Down input.
- B: Back input.
Move Strings:
- uf_u+3+4: Hits twice if connected at rng2 or less. Damage: 20. Properties: all m. Recovery: rng2_rng1.
- ss{2: Damage: 18. Properties: m|m|M(bnc)|M(bnc). Recovery: rng2.
- ss{1+2: Hits twice if connected at rng1 or less. Damage: 15. Properties: all m. Recovery: rng2.
- ss{3: Damage: 15. Properties: all l. Recovery: rng3. Can cancel into hp crouch (
ss{3~B) or recover in hp crouch (ss{3~~B), allowing for(hp)D{3+4. - ss{4 (string starter): Damage: 12. Properties: all l. Recovery: rng3. Can recover in hp by inputting
ss{4~B. - ss{u+3 (string starter): Damage: 25. Properties: all m. Recovery: rng3. Can recover in gp by inputting
ss{u+3~D. - ss{3+4 (string starter): Hits twice if connected at rng2 or less. Damage: 6. Properties: m|M|M|M. Recovery: rng3.
Two-Strings:
- 1~2: Damage: 6 + 15 = 21. Properties: h,h|H->h|H->h|H->h. Recovery: rng1.
- 4~3~~3: Damage: 16 + 15 = 31. Properties: m,l|m,l|m,l|m,l. Recovery: rng3. The second 3 has the same properties as Eddy's ss{3. Can recover in gp.
- 3~4: Damage: 10 + 10 = 20. Properties: l,l|L->L(flt)|L->L(flt)|L->L(flt). Recovery: rng1. Can recover in hp by inputting
3~4~B. - ss{4~3: Damage: 12 + 25 = 37. Properties: l,l. Recovery: rng3.
- ss{4~3+4: Damage: 12 + 20 = 32. Properties: l,m. Recovery: rng3.
- ss{u+3~~3: Damage: 25 + 20 = 45. Properties: m,m|m,M(hi)|m,M(hi)|m,M(hi). Recovery: rng3.
- ss{u+3~~3+4: Damage: 25 + 15 = 40. Properties: m,l. Recovery: rng3.
- ss{u+3~D~~3: Damage: 25 + 25 = 50. Properties: m,l. Recovery: rng3.
Three-Strings:
- f+2~1~~4: Damage: 8 + 10 + 12 = 30. Properties: h,h,m|h,h,m|h,h,m|H->H->m. Recovery: rng1.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content