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Part 2
Tekken 3

Part 2

Dive into Tekken 3 Part 2! Learn essential controls, move notations, and character stances to dominate the arena. Your guide to mastering Tekken 3.

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Dive into Tekken 3 Part 2! Learn essential controls, move notations, and character stances to dominate the arena. Your guide to mastering Tekken 3.

Alright, so you've gotten the hang of the basics and maybe even tried out a few characters. Now, let's really dig into what makes Tekken 3 tick. This section is all about getting you comfortable with the nitty-gritty: how to move, how to read the move lists, and understanding those tricky stances.

Optimal Viewing Settings:

First off, let's make sure you're seeing the game and this guide the way it's intended. The author recommends using a text editor like MS WordPad that displays text in a 'mono-space' format. This means every character takes up the same amount of horizontal space, which helps align things perfectly. If the row of periods under 'OPTIMAL VIEWING SETTINGS' lines up with the numbers below it, you're good to go. They also suggest using a 640x480 display resolution. If you're on Windows 95/98, you can change this by right-clicking your desktop, going to 'Properties', then the 'Settings' tab, and adjusting the 'Desktop area' slider. You'll need to restart your computer for the changes to take effect. This setup ensures you see all the details without awkward spacing.

What's New / FAQ History:

This guide has been updated over time. Version 0.60 was the first release, revamping the FAQ structure into General and Specific sections, adding movelists, and switching from the 'lp, rp, lk, rk' notation to the numeric '1, 2, 3, 4' standard. Later updates, like version 0.65, completed character movelists (like Jin Kazama), added details on delayable special throws, corrected input errors for normal throws, and improved uniformity across sections.

Contents Overview:

This FAQ is broken down to make things easy:

  • Title: The main title of the guide.
  • Disclaimer: Legal and ethical stuff.
  • What's New: A summary of updates.
  • Contents: What you're looking at right now.
  • Introduction: A general intro to the game.
  • Key: This is super important! It explains all the abbreviations and terms used throughout the FAQ.
    • Interface: How the controller and buttons work.
    • Term Notations: Explains movement, positioning, different attack types (normal, counter, juggle), and special stances.
      • Special Stances: Details on unique stances for characters like Eddy Gordo, Gun-Jack, Hwoarang, Kuma, Lei Wulong, Ling Xiaoyu, and Yoshimitsu.
    • Important Terms: General game terms and concepts.
    • Outlines: How character info and difficult moves are organized.

Key - Understanding the Notation:

This is crucial for reading move lists. Forget 'lp' (left punch) and 'lk' (left kick) for now; this guide uses numbers:

  • 1 = Left Punch (LP)
  • 2 = Right Punch (RP)
  • 3 = Left Kick (LK)
  • 4 = Right Kick (RK)

You'll also see notations for movement and positioning:

  • Movement: Forward, Back, Up, Down (relative to your character's facing direction).
  • Positioning: Where you are on the screen matters!
  • Attack Types: Normal Attacks, Counterattacks, and Juggle Attacks (combos).
  • Special Stances: Some characters have unique stances that change their available moves. These are detailed for Eddy Gordo, Gun-Jack, Hwoarang, Kuma, Lei Wulong, Ling Xiaoyu, and Yoshimitsu.

General Section - Controlling Your Character:

This part covers the fundamentals:

  • Basic Movement: How to maneuver around the stage, attack your opponent, and cancel out of moves.
  • Techable Throws: If you get grabbed, you might be able to 'tech' out of it to avoid damage.
  • Difficult Moves: These are the more complex inputs that often lead to powerful attacks or combos.

Mastering these controls and understanding the notation is your next big step. It might seem like a lot, but once it clicks, you'll be pulling off moves you never thought possible!

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