Master Bryan Fury's offense and defense in Tekken 3 with detailed strategies for his custom strings, punishing opponents, and countering attacks.
Walkthrough
- 1Attacking: Bryan's df+1~2 string can be followed by d+1, which causes a double-connect due to Bryan recovering into crouch-first (fc) stance. From fc, you can use ws (while standing) moves or the fc~df~d~df+1+2 throw. If the opponent anticipates the throw, use ws3, potentially delayed after d+1 to bait them into ducking or poking. If they duck, ws3 connects; if they poke, ws3 might interrupt them. ws3 can lead to a guaranteed f~f+2 combo, which in turn can be followed by a guaranteed (run)d+4. Bryan's 1~2 string is an excellent interrupt that can be mixed with alternate high/low string endings. Following an interrupting 1~2 with f+1+4 provides another 'almost guaranteed' attack. The df+3 is effective against recovering or surprised opponents but is highly punishable if misused. Delayed sidestep (ss) moves can trick opponents into walking into ss1 or ss1~2, but this tactic is easily countered and ss moves are punishable.
- 2Defending: A light crouching punch (lkpry) allows for a uf+4 juggle starter. A light crouching kick (lppry) guarantees nothing special, but you can go into fc and attempt the fc~df~d~df+1+2 throw as opponents often expect a hopkick. The 1+2 and f+1+4 can counter pressure tactics, with 1+2 setting up for okizeme (wake-up pressure) on major crouch (mjrc). Never use f~f+2 unless it's a guaranteed hit on a recovering character, as it is a high attack and can be countered with ws attacks. Do not rely on f~f+2 for pressuring a defending character for the same reason. The b~b+4 can be used outside of an opponent's poking range when they start their poke, potentially leading to a Flying Cross Chop (grut roll away_towards f+1+2) if they block it.
- 3Versus Bryan: Punish Bryan's four-string attacks (whatever~2~~1~~2_4) with a light crouching punch (lkpry). Avoid slow startup/recovery attacks against Bryan, as he can counter with fast attacks. Be cautious with poke patterns and custom strings against him. Many of Bryan's attacks are high or mid-level and can be sidestepped. Avoid predictable reversals or sidesteps, as Bryan can counter with high-damage moves. Use reversals sparingly, as many of Bryan's moves can be chickened (interrupted by a specific move). Low kicks are generally a bad idea, but a few crouching jabs are acceptable.
Tips
- Use df+1~2 followed by d+1 for pressure, then transition to fc for ws moves or the fc~df~d~df+1+2 throw.
- If an opponent anticipates the throw, use a delayed ws3 to bait them into ducking or poking.
- Mix up Bryan's 1~2 string with high/low options and follow with f+1+4 for extended pressure.
- Use df+3 sparingly against recovering opponents, as it is highly punishable.
- Against Bryan, punish his four-strings with lkpry and avoid slow attacks.
- Be unpredictable with sidesteps and reversals when fighting against Bryan.
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