Unlock the secrets of Tekken 3's Part 56 with our expert guide. Learn advanced combo strings, damage outputs, and optimal timings to dominate your opponents.
Alright, let's dive into Part 56 of our Tekken 3 journey. This section is all about breaking down some more complex move strings and understanding their potential. We're going to look at how these moves connect, the damage they dish out, and when you should use them.
Two-Hit Strings
First up, we have the two-hit strings. These are great for keeping pressure on your opponent or catching them off guard.
- d+1~2: This string hits m,m. If you land the first hit, the second follows up for a total of 15+26 = 41 damage. It has a rng3 (randomness factor of 3), meaning there's a bit of variability in how it connects.
- df+1~2: This one starts with m,m and can transition into a normal m hit or a stronger M hit. The total damage is 8+21 = 29, with a rng2.
- 2~2: A quick h,h string that deals 12+21 = 33 damage. It's got a rng1, making it pretty consistent.
- uf+3~4: This string starts with stgm (stagger move) and can transition into a normal m hit. It racks up 17+22 = 39 damage and has a rng4.
- ws4~4: Executed while rising (ws), this is a m,m string that deals 12+21 = 33 damage. It's got a rng2 and also has a fc (full crouch) property, meaning you can use it from a crouched position.
- uf+4~4: This string is all m,l. It deals a solid 25+15 = 40 damage and has a rng3. Just a heads-up: the first kick in this string will often knock your opponent out of range for the second, so be mindful of that spacing!
Three-Hit Strings
Now let's look at some three-hit sequences that can really punish an opponent.
- 1~1{2: This string is h,h,m. It hits hard, dealing 5+8+18 damage. What's cool about this one is that even if you delay the second and third hits slightly, it still maintains its combo potential, making it super versatile. It has a rng1.
- 1~2~~2: Another h,h,h string, this one deals 5+8+18 = 31 damage and has a rng1.
- f+1{b+2~1: This string is all m,m and deals a hefty 6+21+25 = 52 damage. It's got a rng1.
- f+1{b+2~4: Similar to the above, this is also all m,m but ends with a different move, dealing 6+21+30 = 57 damage. It's also rng1.
Ten-Hit Strings
These are the big combo enders, capable of massive damage if you can land them.
- f~f~n~~2~1~2~~2~~3~~4~~4~~1~~2~~1: This is a long one, hitting h,h,h,h,m,m,l,h,m,m. The total damage is a massive 7+8+6+7+6+11+5+5+8+30 = 93 damage. It has a rng2.
- df+3~2~~2~~4~~4~~1~~2~~1~~2~~1: This string hits m,h,h,l,l,m,h,m,m,m and deals 17+5+6+8+8+5+5+8+21+25 = 108 damage. It's a rng2.
- df+3~2~~2~~4~~4~~1~~4~~1~~2~~1: This variation hits m,h,h,l,l,m,h,h,m,m for a total of 17+5+6+8+8+5+10+5+6+30 = 100 damage. It's a rng3.
- df+3~2~~2~~4~~4~~1~~4~~1~~2~~4: The final string in this section, hitting m,h,h,l,l,m,h,h,m,m, deals 17+5+6+8+8+5+10+5+6+30 = 100 damage and has a rng3.
Mastering these strings will take practice, but the payoff in damage is huge. Keep at it, and you'll be stringing these together like a pro in no time!
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