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Part 89
Tekken 3

Part 89

Unlock the full potential of Nina Williams' devastating throws in Tekken 3. This guide details advanced throw techniques, timings, and buffering for maximum damage and control.

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Unlock the full potential of Nina Williams' devastating throws in Tekken 3. This guide details advanced throw techniques, timings, and buffering for maximum damage and control.

This section details advanced throw techniques for Nina Williams in Tekken 3. It covers specific move inputs, timing, and buffering to execute multi-part throws and maximize damage.

Key Notation:

  • Numbers (1, 2, 3, 4) represent punches and kicks.
  • '+' indicates simultaneous button presses.
  • '~' indicates a move that must be performed immediately after the previous one.
  • 'd', 'db', 'df', 'f', 'b', 'u' represent directional inputs (down, down-back, down-forward, forward, back, up).
  • 'T' indicates a throw.
  • 'UM' indicates an unblockable move.
  • 'grdls', 'grurs', 'grut', 'grua' are internal move/state identifiers.
  • 'fc' indicates a crouching forward state.
  • 'REV' indicates a reversible move.

Throw Set 1: (d~db~b{1+4})

This throw starter requires precise timing after Nina begins the d~db~b+1+4 motion.

  1. 1d: Input 1~3~2~1. This move is the same as '1c' above.
  2. 1e: Input 2~1~1+2~1+2+3. This move is the same as '2a', except that the escape causes no damage.
  3. 2e: Input 1~3+4~1~2~1+2. This move is the same as '2a', except that the escape causes no damage.
  4. 2f: Input 1~2~4~3~1+2+3. This move is the same as '2b', except that the escape causes no damage.

Timing for Set 1:

  • Complete throws 1d and 1e just after Nina starts the d~db~b+1+4 motion.

Buffering for Set 1:

  • For 1~3+4~1~2~1+2: Tap 1, tap 3+4, tap 1, press and hold 2, tap 1.

Throw Set 2: (d~df~f{3+4})

This throw starter requires immediate execution after Nina grabs her opponent.

  1. 1a: Input 3+4~4~2~1+2.
  2. 1b: Input 3+4~3~4~1+2.
  3. 1c: Input is the same as 1a. This move connects twice: once for the hopkick, once for the ankle breaker. The first damage (20) is inflicted even if the opponent breaks the throw.
  4. 2a: Input 3~1~4~2+4. Start this move after Nina breaks her opponent's arm.
  5. 2b: Input 1~3~2+4~3+4~1+2. Start this move after Nina breaks her opponent's arm.

Timing for Set 2:

  • Complete throws 1a, 1b, and 1c immediately after Nina grabs her opponent.
  • Start throws 2a and 2b after Nina breaks her opponent's arm.

Buffering for Set 2:

  • For 3+4~4~2~1+2: Tap 3+4, tap 4, press and hold 2, tap 1.
  • For 3~1~4~2+4: Tap 3, tap 1, press and hold 4, tap 2.

Throw Set 3: (2+4_DF{2+4})

This throw is canceled by the 1~2~1 input, changing the damage from 30 to 35. The maximum damage from this throw sequence is 45 (35+10).

  1. 1a: Input 1~2~1. Complete this while the 2+4 is starting up.
  2. 2a: Input 2~1~3. Complete this immediately after 1a.

Timing for Set 3:

  • Complete 1a while the 2+4 throw is starting up.
  • Complete 2a immediately after 1a.

Throw Set 4: (RUN and press nothing)

This set involves unblockable moves and reversals.

  1. 1a: Input ~1~~2~~1. This move is reversible.
  2. 2a: Input ~~1~~2. This move is escapable.
  3. 2b: Input ~~2~~1. This move is escapable.

Notes for Set 4:

  • [REV] indicates a reversible move.
  • [2~1] and [1+2] indicate escapable throws.
  • Specific strategies for these moves can be found in the 'Specific Strategy' section.

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