Dive into the intricate world of Tekken 3's Part 50! This guide breaks down special position attacks, grounded moves, and unique character strings to elevate your gameplay.
Alright, let's get into the nitty-gritty of some of Tekken 3's more advanced stuff in Part 50. We're going to look at some specific move strings and special position attacks that can really surprise your opponents. Don't worry if it looks a bit complex at first; we'll break it down so you can start adding these to your arsenal.
First up, we have these Multiple-Choice String Diagrams. Think of these as branching paths for your combos. You start with a basic input, and depending on what you do next, you can go down different routes, leading to different follow-up attacks. For example, starting with fc1, you can go into 1, then 1 again, and from there you have a choice: either go into df+2 or d+2. Each choice leads to a different sequence, so learning these branches is key to creating long, damaging combos. It's all about reacting to your opponent and knowing which path to take.
Then we have the Special Position Attacks. These are moves that are only available when your character is in a specific state, like standing after a certain animation (bt for back turned) or while grounded (fc for full crouch). For instance, under Standing, you have moves like fc_d+1_2 which hits all low attacks (l) and has a range of 1. This is followed by a damage value of 10. Then there's 1_2, which hits all high attacks (h) with a range of 1, dealing 15 damage. You'll also see moves like uf_u_ub+1, which are mid attacks (m) with varying ranges and damage values like 12. It's crucial to know when you can use these moves and what kind of attacks they are (high, mid, or low) to effectively mix up your offense and defense.
Moving on to the Grounded section, we see attacks that can only be performed when your character is on the ground, often after a specific move or animation. For example, under 1p grut (grounded stance), you have 3*, which is a low attack (l) with a range of 3, dealing 7 or 10 damage. There's also 4*, a mid attack (m) with a range of 3, dealing 12 or 18 damage. These grounded attacks are great for catching opponents off guard when they think you're vulnerable. The (F_B)~~f+1+2 move is a standing move (STNM) that hits mid (m) with a range of 5, dealing 15 damage.
Under 1p grua (another grounded stance), you have 3, a low attack (l) with range 3, dealing 7 damage, and 4, a mid attack (m) with range 3, dealing 10 damage. Finally, under 1p grdt (grounded stance), you have 3*, a low attack (l) that hits grounded opponents (L(flt)) with a range of 3, dealing 7 or 10 damage.
Mastering these special position attacks and understanding the branching paths in the string diagrams will add a whole new layer to your Tekken 3 gameplay. Keep practicing these, and you'll be pulling off some sick combos in no time!
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