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Part 26
Tekken 3

Part 26

Explore Part 26 of the Tekken 3 guide, detailing advanced combos, special position attacks, and string diagrams for mastering your favorite characters.

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Explore Part 26 of the Tekken 3 guide, detailing advanced combos, special position attacks, and string diagrams for mastering your favorite characters.

This section of the Tekken 3 guide focuses on advanced combat techniques, including complex combo strings, special position attacks, and detailed diagrams for executing multi-hit sequences.

Variable String Combos

The following are variable string combos, with notes on their effectiveness and execution:

  • DF+(1_1~1_1~1~1_1~1~1~1)~2: This combo is effective against all opponents (all m) and is categorized under rng1. The explanation clarifies that DF+1~2 and DF+1~1~2 are guaranteed on connect. However, DF+1~1~1~2 and DF+1~1~1~1~2 are not guaranteed because the initial '1' inputs push the opponent out of range for subsequent '1's.

Multiple-Choice String Diagrams

Visual diagrams illustrate various multi-choice string executions:

  • Diagram 1: Shows branching paths from an initial input, leading to different follow-up attacks (e.g., 3, 2, 4). Some paths are indicated with [%1%], [%2%], [%3%], [%4%].
  • Diagram 2: Depicts a string starting with [%DF+1%], with multiple branching options (e.g., 1, 2).
  • Diagram 3: Illustrates strings starting with [%b+2%], [%b+3%], and other inputs, showing various follow-up attacks and branching paths (e.g., 4, 1, 2, 3).

Special Position Attacks

These are attacks performed from specific stances or positions:

Standing Attacks

  • fc_d+1_2: Performed from a crouching forward (fc) stance with down+1_2. Effective against all opponents (all l, not s) within rng1. Deals 10 damage.
  • 1_2: A standard standing 1_2 attack, effective against all opponents (all h) within rng1. Deals 15 damage.
  • uf_u_ub+1: Performed with up-forward, up, or up-back + 1. Effective against all opponents (all m) within rng-1, rng1, and rng2. Deals 12 damage.
  • fc_d+3_4: Performed from a crouching forward (fc) stance with down+3_4. Effective against all opponents (all l) within rng2. Deals 12 damage.
  • 3_4: A standing 3_4 attack, effective against all opponents (all h) within rng3. Deals 25 damage.
  • uf_u_ub+3: Performed with up-forward, up, or up-back + 3. Effective against all opponents (all m) within rng3, rng2, and rng1. Deals 25 damage.
  • uf_u+4: Performed with up-forward or up + 4. Effective against mid-range opponents (m|M(nrml)) within rng3 and rng2. Deals 21 damage.
  • ub+4: Performed with up-back + 4. Effective against all opponents (all m) within rng1. Deals 18 damage.

Grounded Attacks

  • 1p grut: 3*: A grounded attack performed with 3. Effective against all opponents (all l) within rng3. Deals 7 damage initially, followed by 10 damage.
  • 1p grut: 4*: A grounded attack performed with 4. Effective against all opponents (all m) within rng3. Deals 12 damage initially, followed by 18 damage.
  • (F_B)~~f+1+2: Performed from a forward or back stance with forward+1+2. Effective against standing opponents (STNM) and mid-range opponents (m) within rng5. Deals 15 damage.

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