Explore the intricate 'Variable-String' combos in Tekken 3 Part 57. Learn the f~n~d~DF+4 sweep follow-ups, special position attacks, and master the 'Multiple-Choice String Diagram' for advanced gameplay.
This section details the 'Variable-String' initiated by the f~n~d~DF+4 sweep in Tekken 3. This sweep can be followed by various other attacks, leading to different combo potentials and damage outputs.
Variable-String Combos
The following strings are initiated by f~n~d~DF+4 and can be followed by different inputs, resulting in varying damage:
- f~n~d~DF+4~n~1: Deals 54 damage (17+37).
- f~n~d~DF+4~n~2: Deals 39 damage (17+22).
- f~n~d~DF+4~n~4~4: Deals 56 damage (17+18+21).
- f~n~d~DF+4~~4~n~1: Deals 59 damage (17+14+28).
- f~n~d~DF+4~~4~n~2: Deals 53 damage (17+14+22 or 33).
- f~n~d~DF+4~~4~n~4~4: Deals 70 damage (17+14+18+21).
- f~n~d~DF+4~~4~~4~n~1: Deals 80 damage (17+14+14+35).
- f~n~d~DF+4~~4~~4~n~2: Deals 67 damage (17+14+14+22).
- f~n~d~DF+4~~4~~4~n~4~4: Deals 84 damage (17+14+14+18+21).
Sweep Mechanics: All '4' inputs before '~n~' are 'stnl' (standing normal) attacks that require recovery to block subsequent sweeps. To recover and block, either hold DB immediately after the first sweep connects, or hold F to recover and then move to DB to block. If the first sweep connects and the opponent (2p) is not standing and blocking, it will cause a knockdown. This knockdown guarantees all following attacks. While 2p recovers 'grut' (grounded recovery) in all circumstances, they cannot tech-roll after a sweep used as a knockdown attack. Tech-rolls are only possible if follow-up attacks are used after the initial knockdown sweep.
Multiple-Choice String Diagram
This diagram illustrates various combo paths and their branching options:
Main String: f~n~d~DF+[4]
- From f~n~d~DF+[4]:
- --->1--->2
- --->2--->2
- --->~n~4--->4
Branching from [4]:
- [4] can lead to:
- --->1--->2
- --->2--->2
- --->~n~4--->4
Further Branches:
- From the first [4] in the main string:
- --->1--->2
- --->2--->2
- --->~n~4--->4
Alternative Paths:
- f+1 leads to [b+2]
- f+1 can also lead to [4]
df+3~2~~2~~4~~4~~[1] string has branches:
- --->1--->2--->1--->2
- --->4--->1--->[2]--->4
Special Position Attacks (Standing: 1p bt)
These attacks are specific to certain situations or stances:
- fc_d+1_2: All launchers (l), not sweeps (s). Deals 10 damage. Requires 'fc' (full crouch) and is a 'rng1' (range 1) attack. Results in 'fc' and 'grut' (grounded recovery).
- 1_2: All launchers (h). Deals 15 damage. 'rng1'. Results in 'grut' x2.
- uf_u_ub+1: All launchers (m). Deals 12 damage. 'rng2', 'rng1', 'rng-1'. Results in 'grut' x3.
- fc_d+3_4: All launchers (l). Deals 12 damage. 'rng2'. Requires 'fc'. Results in 'fc' and 'grut'.
- 3_4: All launchers (h). Deals 25 damage. 'rng3'. Results in 'grut' x3.
- uf_u_ub+3: All launchers (m). Deals 25 damage. 'rng3', 'rng2', 'rng0'. Results in 'grut' x3.
- uf_u+4: Mid-hit (m).
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