Unlock the full potential of Tekken 3's Part 40 moveset. This guide details every move, its properties, damage, and optimal usage for dominating the arena.
Moveset Breakdown:
- UF_U_UB~~3: Damage 25. Properties: m|STNM|STNM|m. Range: rng4_rng2_rng-1. Special: grut|grut|grut.
- UF_U_UB~~~3: Damage 15. Properties: all l. Range: rng4_rng2_rng-1. Special: fc <>.
- fc_d+4 (string starter): Damage 7. Properties: l. Range: rng2. Special: fc <>.
- ws4: Damage 12. Properties: m. Range: rng2. Special: <>.
- df+4: Damage 15. Properties: m. Range: rng2. Special: <>.
- 4 (string starter): Damage 16. Properties: h|h|h|H(flt). Range: rng2. Special: | | |grut.
- uf_u_ub+4: Damage 14. Properties: m|M(nrml)|M(nrml)|M(nrml). Range: rng3_rng2_rng-1. Special: |grut|grut|grut.
- uf_ub~~4: Damage 25. . Range: rng3_rng2_rng-1. Special: |grut|grut|grut.
- UF_U_UB~~4: Damage 25. Properties: all m. Range: rng4_rng2_rng-1. Special: | |grut|grut.
- UF_U_UB~~~4: Damage 15. Properties: all m. Range: rng4_rng2_rng-1. Special: <>.
- b+1 (string starter): Damage 12. Properties: m|m|M|M. Range: rng4. Special: <>.
- b+2 (string starter): Damage 12. Properties: m. Range: rng4. Special: <>.
- db+2 (string starter): Damage 15. Properties: m. Range: rng2. Special: bt <>.
- f+4 (string starter): Damage 17. Properties: h|h|h|H(flt). Range: rng2. Special: | | |grut.
- db+4: Damage 25. Properties: l|L|L|L. Range: rng3. Special: |grua|grua|grua.
- fc{df{d{df+3: Damage 17. Properties: l|L|L|L. Range: rng5. Special: grut|grua|grua|grua <>.
- fc~uf_u_ub{4: Damage 25. . Range: rng3_rng2_rng-1. Special: |grut|grut|grut. Note: This move is the backflip (fc~uf_u_ub) cancelled by 4.
- fc~uf_u+4 / UF_U+4 (string starters): Damage 22 (if u), 25 (if uf). . Range: rng1 (if u), rng3 (if uf). Special: |grut|grut|grut.
- fc~ub+4 / UB+4 (string starters): Damage 15. Properties: all m. Range: rng-1. Special: | | |grut.
- f+2~1: Damage 40. Properties: m|m|m|m. Range: rng1. Special: |grut|grut|grut.
Tips
- 'fc' denotes a 'crouch-facing' stance.
- 'flt' indicates a move that causes a flip.
- 'nrml' suggests a normal hit property.
- 'rng' refers to the move's range.
- 'grut' and 'grua' likely indicate different types of launches or special hit effects.
- 'bt' signifies a 'back turned' state.
- String starters indicate moves that can be chained into other attacks.
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