Unlock the secrets of Tekken 3 Part 70 with our comprehensive guide. Learn move properties, damage values, and follow-up opportunities for advanced gameplay.
This section details various moves and their properties in Tekken 3, including damage, hit properties, and follow-up potential.
Key:
- UF_U_UB~~~4: A move with 15 damage, applicable in all mid-hit situations, with a random factor of 4.
- B{1: A move with 10 damage, applicable in all high-hit situations, with a random factor of 1.
- f~n~d~DF{1: A move with 35, 52 damage, applicable in all mid-hit situations, with a random factor of 3. This is a string starter.
- F{2: A move with 18 damage, applicable in all mid-hit situations, with a random factor of 2.
- B{2: A move with 12 damage, applicable in all high-hit situations, with a random factor of 2.
- f~F{2: A move with 27 damage, applicable in all mid-hit situations, with a random factor of 4.
- b~F{2: A move with 18 damage, applicable in all mid-hit situations, with a random factor of 2. This is a string starter.
- f~n~d~DF{2: A move with 25 damage, applicable in high, normal mid, and normal high-hit situations, with a random factor of 3.
- f~n~d~df+2: A move with 30 damage, applicable in standing, normal high, and normal high-hit situations, with a random factor of 3. This move is the result of a fast f~n~d~DF{2 and is performed when electricity surrounds Jin after the move misses.
- ss{2: A move with 16 damage, applicable in mid, normal mid, and normal mid-star hit situations, with a random factor of 3. This move knocks the second player slightly higher than an unguarded or minor connect, allowing for different juggle follow-ups.
- F{3: A move with 35 damage, applicable in all high-hit situations, with a random factor of 3. This move does not allow for a tech-roll on any connect.
- f~F{3: A move with 23 damage, applicable in mid, bound, mid-bound, and mid-bound hit situations, with a random factor of 3.
- F{4: A move with 12 damage, applicable in all mid-hit situations, with a random factor of 2.
- 4~3: A move with 25 damage, applicable in all mid-hit situations, with a random factor of 5 (barely).
- b+1+4: A move with 40 damage, applicable in all unblockable mid-hit situations, with a random factor of 3.
- B+1+4: A move with 80 damage, applicable in all unblockable mid-hit situations, with a random factor of 5.
- uf_u_ub+2+4: A move with 30, 28, 20 damage, applicable in all mid-hit situations, with a random factor of 5, 1, and -1. This move does not allow for a tech-roll by the second player on any connect.
- ws1~2: A two-string move with 10+15=25 damage, applicable in mid, mid-normal mid, mid-normal mid, and mid-normal mid-hit situations, with a random factor of 2.
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