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Part 77
Tekken 3

Part 77

Tekken 3 Part 77 details move properties like startup frames, active frames, and recovery frames for various attacks.

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Tekken 3 Part 77 details move properties like startup frames, active frames, and recovery frames for various attacks.

Walkthrough
  1. 1
    String Starter 1: This move has 6 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng1).
  2. 2
    uf_u+1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng2_rng1). It can result in grut (guard, but not hit).
  3. 3
    ub+1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng-1). .
  4. 4
    uf~1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng2). .
  5. 5
    uf~~1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. . .
  6. 6
    UF_U_UB~1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random elements (rng3_rng1_rng-1). .
  7. 7
    UF_U_UB~~1: This move has 15 startup frames, 0 active frames, and 0 recovery frames. . .
  8. 8
    UF_U_UB~~~1: This move has 18 startup frames, 0 active frames, and 0 recovery frames. . .
  9. 9
    fc2: This move has 8 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (s) and has a random element (rng1). It can result in a K.I.N.G. state.
  10. 10
    d+2: This move has 10 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (s) and has a random element (rng1).
  11. 11
    ws2: This move has 20 startup frames, 0 active frames, and 0 recovery frames. . .
  12. 12
    df+2: This move has 10 startup frames, 0 active frames, and 0 recovery frames. .
  13. 13
    String Starter 2: This move has 10 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng1).
  14. 14
    uf_u_ub+2: This move has 18 startup frames, 0 active frames, and 0 recovery frames. . It can result in fc (full crouch).
  15. 15
    uf~_~~2: This move has 15 startup frames, 0 active frames, and 0 recovery frames. .
  16. 16
    UF_U_UB~_~~2: This move has 18 startup frames, 0 active frames, and 0 recovery frames. . It can result in fc (full crouch).
  17. 17
    fc_d+3: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (l) and has a random element (rng3).
  18. 18
    ws3: This move has 28 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng2). .
  19. 19
    df+3: This move has 17 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng3).
  20. 20
    3: This move has 25 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng2).
  21. 21
    uf_u_ub+3: This move has 25 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random elements (rng2_rng1_rng-1). .
  22. 22
    uf~_~~3: This move has 0 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng3).
Tips
  • Understanding these frame data values is crucial for optimizing your offense and defense in Tekken 3.
  • The 'rng' values indicate that the move's properties might vary slightly with each use.
  • 'grut' signifies a block or guard that does not result in a hit.
  • 'fc' indicates a full crouch state, which can alter a character's hitbox.

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