Tekken 3 Part 77 details move properties like startup frames, active frames, and recovery frames for various attacks.
Walkthrough
- 1String Starter 1: This move has 6 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng1).
- 2uf_u+1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng2_rng1). It can result in grut (guard, but not hit).
- 3ub+1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng-1). .
- 4uf~1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng2). .
- 5uf~~1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. . .
- 6UF_U_UB~1: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random elements (rng3_rng1_rng-1). .
- 7UF_U_UB~~1: This move has 15 startup frames, 0 active frames, and 0 recovery frames. . .
- 8UF_U_UB~~~1: This move has 18 startup frames, 0 active frames, and 0 recovery frames. . .
- 9fc2: This move has 8 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (s) and has a random element (rng1). It can result in a K.I.N.G. state.
- 10d+2: This move has 10 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (s) and has a random element (rng1).
- 11ws2: This move has 20 startup frames, 0 active frames, and 0 recovery frames. . .
- 12df+2: This move has 10 startup frames, 0 active frames, and 0 recovery frames. .
- 13String Starter 2: This move has 10 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng1).
- 14uf_u_ub+2: This move has 18 startup frames, 0 active frames, and 0 recovery frames. . It can result in fc (full crouch).
- 15uf~_~~2: This move has 15 startup frames, 0 active frames, and 0 recovery frames. .
- 16UF_U_UB~_~~2: This move has 18 startup frames, 0 active frames, and 0 recovery frames. . It can result in fc (full crouch).
- 17fc_d+3: This move has 12 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (l) and has a random element (rng3).
- 18ws3: This move has 28 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng2). .
- 19df+3: This move has 17 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng3).
- 203: This move has 25 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (h) and has a random element (rng2).
- 21uf_u_ub+3: This move has 25 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random elements (rng2_rng1_rng-1). .
- 22uf~_~~3: This move has 0 startup frames, 0 active frames, and 0 recovery frames. It can be used on all hit states (m) and has a random element (rng3).
Tips
- Understanding these frame data values is crucial for optimizing your offense and defense in Tekken 3.
- The 'rng' values indicate that the move's properties might vary slightly with each use.
- 'grut' signifies a block or guard that does not result in a hit.
- 'fc' indicates a full crouch state, which can alter a character's hitbox.
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