Dive deep into Tekken 3's advanced combat! Learn complex strings, devastating throws, and crucial move properties to dominate the arena. Become a Tekken master!
Alright, let's get into some of the more advanced stuff in Tekken 3. This section is all about learning those tricky move strings and powerful throws that can really turn the tide of a match. It might look a bit intimidating at first, but we'll break it down so you can start incorporating these into your game.
We're going to cover some specific strings and throws, along with what kind of hits they are (high, mid, low) and how likely they are to connect (rng1 being the most reliable, rng3 being a bit riskier but often more damaging or with better follow-ups). Pay attention to the notation; it's key to understanding how to pull these off.
Advanced Strings
Two-Strings:
- fc~df+2{1: This string starts from a crouching forward stance (fc~df). It's a mid, mid, mid sequence (m,m,m). It's pretty reliable (rng3) and good for keeping pressure on.
- fc~df+2{2: Also from crouching forward, this one is mid, low, normal (m,l,nrml). The 'nrml' here is special because it's a low sweep that launches your opponent, setting up for big damage. This is also a rng3 string.
- uf+3~4: This is an up-forward jump move (uf+3) followed by a quick follow-up (4). It's mid, mid, normal (m,m,M->M) and is a rng2 string, meaning it's fairly consistent.
- d+4~2: A low hit (l) followed by a mid (m). It's a rng2 string and a good way to mix up your opponent's defense.
Three-Strings:
- f~F{3~4~~4: This is a forward dash (f~F) into a mid, mid, high sequence (m,m,h). It's a rng3 string and can catch opponents off guard.
- f~F{3~4~~f+4: Similar to the above, but the final hit is a mid (m,m,m). Also rng3.
- f~F{3~4~~d+4: And this one ends with a low (m,m,l). Again, rng3. Having these variations from the same start-up is great for conditioning your opponent.
- d~db~b{3~2{1: This string starts from a back-down stance (d~db~b). It's a low, mid, mid sequence (l,m,m) and is a very reliable rng1 string.
- d~db~b{3~2{2: This one is low, mid, normal (l,m,L(nrml)). This is the unique low sweep launcher we mentioned earlier, and it's also a rng1 string. Use this to surprise opponents who are blocking low.
Five-String:
- 1~2~3~~1~~2: A longer string starting with high, high, mid, mid, mid (h,h,m,m,m). This is a rng1 string, meaning it's very consistent and good for consistent damage.
Ten-String:
- 1~2~3~~1~~4~~2~~1~~4~~2~~1: This is a monster string! It's high, high, mid, mid, low, mid, mid, mid, low, mid (h,h,m,m,l,m,m,m,l,m). It's a rng1 string, so if you can memorize and land this, you'll rack up some serious damage.
Eleven-String:
- 1~2~3~~2~~1~~2~~1~~4~~2~~1: Another long one: high, high, mid, high, high, high, high, high, low, mid, mid (h,h,m,h,h,h,h,h,l,m,m). This is also a rng1 string. These long strings are great for when you get a counter hit or have your opponent trapped.
Essential Throws
Throws are unblockable, so they're your go-to when an opponent is turtling or blocking too much. Here are some key ones:
- 1+3 (DF{1+3 [1]): This is a standard throw from a neutral or defensive stance. It's a rng1 throw, meaning it's very reliable, and deals 30 damage. The input is 1+3, but you can also do it from a crouch-dash forward stance (DF) with 1+3.
- 2+4 (DF{2+4 [2]): Another reliable rng1 throw, dealing 30 damage. This one uses 2+4. You can also perform it from a crouch-dash forward stance.
- f~f+1+2 [1+2]: This is a forward dash throw, meaning you need to dash forward twice (f~f) before inputting 1+2. It's a rng2 throw and deals 35 damage. This one has a bit more range and commitment.
- df+1+2: This is a quick throw from a crouch-dash forward stance (df). It's a 't' type throw, meaning it's a standard throw.
Quick Tip: Practice these strings and throws in training mode. Get a feel for the timing and the distances. Knowing these will seriously up your Tekken 3 game!
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