Dive into Eddy Gordo's unique fighting style in Tekken 3! Learn his string starters, special moves, and recovery options to dominate the competition.
Alright, so you're ready to get a handle on Eddy Gordo's crazy capoeira moves in Tekken 3? He's a blast to play once you get the hang of his flow. This section breaks down his key string starters and special moves, so let's get you up to speed.
Eddy's String Starters & Special Moves:
Eddy's got a ton of options to keep opponents guessing. Here's a look at some of his go-to moves:
f+2: This one's a high starter, good for getting things going. It connects at any range and has a recovery of 'rng1'.
f+3: Another mid-hitting string starter. It deals 25 damage and has a recovery of 'rng3'.
3~4 (string starter): This is a mid-hitting string that can hit up to two times if connected at 'rng2' or less. If you input 'B' after 3~4, Eddy recovers in 'hp' (high parry). The base damage is 10, with a recovery of 'rng3'. You'll see 'grut|grut|grut' associated with this, likely indicating hit effects or follow-up potential.
db+3 (string starter): This low-hitting move is great for mixing things up. It connects at any range with a damage of 12 and 'rng1' recovery. You can also recover in 'hp' by inputting 'db+3~B'.
b+3: A solid mid-hitting move with 20 damage and 'rng1' recovery. It works at all ranges.
f~F{3: This mid-hitting move packs a punch with 30 damage and 'rng4' recovery. If you follow up with 'D', you'll recover in 'gp' (ground parry), or if you input 'B', you'll recover in 'hp'. You'll see 'grut|grut|grut' here too.
4~3 (string starter): Another mid-hitting string, this one deals 16 damage with 'rng3' recovery.
f+4: This mid-hitting move does 20 damage and has 'rng3' recovery. Like some other moves, you can recover in 'hp' by inputting 'f+4~B'.
db+4 (string starter): This high-hitting move has 15 damage and 'rng2' recovery. It's listed as connecting at 'all h' (all heights) and shows 'grut|grut|grut'.
b+4 (string starter): This move hits mid, specifically at 'm|STNM|STNM|STNM' ranges, dealing 15 damage with 'rng2' recovery. It also shows 'grda' as a potential follow-up or effect.
f~f+4~3: This is a low-hitting string that deals 20 damage and recovers in 'gp'. The notation 'f~f+4' refers to Eddy's flip move, which is then canceled into a '3' input. You'll see 'grda|grda|grda' here.
f~f+4~4: This mid-hitting string does a hefty 35 damage and recovers in 'gp'. It's the flip move ('f~f+4') canceled into a '4' input, with 'grut|grut|grut' effects.
fc1+2 (string starter): This mid-hitting move has 20 damage and 'rng2' recovery. 'fc' likely means 'full crouch'.
fc1+2~1+2: Following up on the previous move, this string deals 30 damage and has 'rng3' recovery, with 'grut|grut|grut' effects.
fc3+4: This mid-hitting move deals 20 damage and has 'rng4' recovery. You can recover in 'hp' by inputting 'fc3+4~B', or in 'gp' by inputting 'fc3+4~D'. The effects shown are 'fc|fc|grda'.
3+4: This mid-hitting move deals 18 damage with 'rng4' recovery. You can cancel the kick and recover in 'hp' by inputting '3+4~B'. The effects are 'grut|grut|grut'.
df+3+4: This move hits high and deals 20 damage with 'rng2' recovery, showing 'grut|grut|grut' effects. It's specifically listed for mid-range ('m') and high hits ('M(hi)').
db+3+4: This is a powerful unblockable ('um') move that deals 40 damage with 'rng3' recovery. It shows 'grut|grut|grut|grut' effects, indicating significant impact.
Mastering these moves will give you a solid foundation for playing Eddy. Don't be afraid to practice them in training mode until they feel natural!
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