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Part 75
Tekken 3

Part 75

Unlock the secrets of Tekken 3's Part 75! Learn essential moves, their properties, and how to use them effectively to dominate your opponents in this comprehensive guide.

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Unlock the secrets of Tekken 3's Part 75! Learn essential moves, their properties, and how to use them effectively to dominate your opponents in this comprehensive guide.

Alright, let's dive into Part 75 of our Tekken 3 journey. This section is all about breaking down some specific moves and what makes them tick. Think of it like learning the secret handshake for each character – knowing these details can seriously up your game.

We're going to look at a bunch of different inputs, and for each one, we'll see its damage, what kind of attack it is (like 'm' for mid, 'h' for high, 'l' for low), and any special properties or follow-ups it might have. It might seem like a lot of info at first, but trust me, it's super useful for understanding your options and how to counter your opponent.

Key to Attack Classes:

  • m: Mid attack
  • h: High attack
  • l: Low attack
  • stnh: Standing high
  • fc: While crouching
  • ws: While standing
  • df: Down-forward
  • uf: Up-forward
  • ub: Up-back
  • u: Up
  • d: Down
  • flt: Flip

Key to Special Properties:

  • rng: Range (higher number means longer range)
  • grut: Grounded Gut (can hit downed opponents)
  • fc: Can be followed up from a crouching start
  • |fc|fc|fc: Indicates the move can be cancelled into a crouch dash multiple times.
  • * 2p may not tech-roll: This is a specific note for the ws4 move, meaning your opponent might not be able to recover from it if they're knocked down.

Move Breakdown:

Let's start with some basic kicks:

  • 2(string starter): This is a mid attack (m) with a range of 8.
  • uf_u_ub+2: Another mid attack (m), this one has a range of 18 and can be followed up with multiple crouch dashes.
  • uf~_~~2: A mid attack (m) with a range of 12.
  • UF_U_UB~_~~2: A mid attack (m) with a range of 18, also allowing for multiple crouch dash follow-ups.
  • fc3: This is a low attack (l) performed while crouching (fc), with a range of 12. It can also be followed up from a crouching start.
  • d+3: A low attack (l) with a range of 12, also usable from a crouching position.
  • ws3: A high attack (h) performed while standing (ws), dealing 26 damage. It has a range of 2 and can hit downed opponents (grut).
  • df+3: A mid attack (m) with a range of 17.
  • 3: A high attack (h) with a range of 25, and it can hit downed opponents.
  • uf_u_ub+3: A mid attack (m) with a range of 20.
  • uf~_~~3: Another mid attack (m) with a range of 20.
  • UF_U_UB~3: A mid attack (m) with a range of 25. Be aware, this move is too high to hit a standing opponent; your opponent needs to be airborne for it to connect.
  • UF_U_UB~~3: This is a mid attack (m) with a range of 25 and can hit downed opponents.
  • UF_U_UB~~~3: A low attack (l) with a range of 15, usable from a crouching start.
  • fc4: A low attack (l) performed while crouching, with a range of 10.
  • d+4(string starter): A low attack (l) with a range of 10, also usable from a crouching start.
  • ws4: A mid attack (m) performed while standing, dealing 15 damage. It has a range of 2 and can hit downed opponents. There's a special note here: your opponent may not be able to tech-roll after this hit.
  • df+4: A mid attack (m) with a range of 15.
  • 4: A high attack (h) with a range of 20. This move can also cause a flip (flt) and can hit downed opponents.
  • uf_u_ub+4: A mid attack (m) with a range of 15.

There's also a special note about spinning around your opponent: you can do this by inputting 2~B. This changes the attack class from 'h' (high) to 'stnh' (standing high) and can happen on any connect. It's a neat trick to mix up your offense!

Keep practicing these inputs and understanding their properties. Knowing when to use a high, mid, or low, and understanding the range and follow-up potential, is crucial for climbing the ranks in Tekken 3.

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