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Part 5
Tekken 3

Part 5

Understand Tekken 3's complex reversal types (Kick-only, Low Parry, High Parry) and juggle mechanics (normal, high, float, bounce). Learn about character types and special stances.

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Understand Tekken 3's complex reversal types (Kick-only, Low Parry, High Parry) and juggle mechanics (normal, high, float, bounce). Learn about character types and special stances.

This section of the Tekken 3 guide breaks down advanced mechanics including reversals, juggle types, character susceptibility to okizeme attacks, special stances, and other important terms.

Reversals:

  • krev - Kick-only REVersal (high or mid)
  • lpry - Low Parry
  • lppry - Low Punch Parry
  • lkpry - Low Kick Parry
  • hpry - High Parry (high or mid)
  • hppry - High Punch Parry (high or mid)
  • hkpry - High Kick Parry (high or mid)

Juggle Types:

  • nrml - Normal juggle
  • hi - High juggle
  • flt - Float juggle
  • bnc - Bounce juggle

Okizeme Attacks and Character Types: Okizeme attacks differ from normal attacks based on character size and specific circumstances. Characters are divided into five types based on their susceptibility to these attacks:

  • type1 - Smallest characters (Ling Xiaoyu and Nina Williams)
  • type2 - Average size (Bryan Fury, Eddy Gordo fully grounded, Forrest Law, Hwoarang, Jin Kazama, Julia Chang, Lei Wulong, Mokujin, and Yoshimitsu)
  • type3 - Large characters (Heihachi Mishima, King, Paul Phoenix, and Ogre I)
  • type4 - Larger characters (Gun-Jack, Kuma, and Eddy Gordo in his special grounded attack position)
  • type5 - Gargantuan (Ogre II)

Special Stances:

  • Eddy Gordo: gp (Grounded Position), hp (Handstand Position)
  • Gun-Jack: sdp (SitDown Position)
  • Hwoarang: rff (Right Foot Forward), lff (Left Foot Forward), rfl (Right Flamingo), lfl (Left Flamingo)
  • Kuma: sdp (SitDown Position)
  • Lei Wulong: aop (Art Of Phoenix), drgn (Dragon), drkn (Drunken), snk (Snake), tgr (Tiger), pnr (Panther), crn (Crane)
  • Ling Xiaoyu: aop (Art Of Phoenix)
  • Yoshimitsu: is (Indian Style), ps (Pogo Stick), sbt (Special Back Towards)

Other Notations:

  • 1p - 1st player (attacker)
  • 2p - 2nd player (defender)
  • _ - 'or'
  • + - at same time
  • ~ - immediately after (0 to 9 frames)
  • ~~ - slight delay (10 to 29 frames)
  • ~~~ - long delay (30 to 60 frames)
  • { - signifies that the next input is delayable (+, ~, ~~)
  • -> - signifies combos within strings
  • [...] - input needed to escape the move it is paired with
  • * Tekken 3 flashes 60 images (frames) every second

Important Terms:

  • Animation: The video output of a move, measured in frames, including startup, execution, and recovery.
  • Execution: The time during which an attack's most active properties take place.
  • Recovery: The time after a maneuver's effects, before another action can be performed or blocking.
  • Startup: The time during which a character prepares to execute a maneuver.
  • Axis Shift: Control over the 3rd dimension (sidestepping towards left or right). Tapping up moves the character away, down moves them closer.
  • Buffering: A mechanic allowing more efficient input of button sequences by pressing and holding initial buttons while tapping the final one. This can also be used to cancel moves.

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