Skip to content
Part 46
Tekken 3

Part 46

Dive into Tekken 3's Part 46 guide! Learn the ins and outs of specific moves, their properties, and how to use them effectively in combat. Get the edge you need!

By ···10 min read·Multi-source verified
1 reading this guide  

Dive into Tekken 3's Part 46 guide! Learn the ins and outs of specific moves, their properties, and how to use them effectively in combat. Get the edge you need!

Alright, let's break down what's happening in Part 46 of the Tekken 3 guide. This section looks like it's all about a specific set of moves, detailing their inputs, damage, and some special properties. It's not a walkthrough in the traditional sense, but more like a deep dive into your character's arsenal. Think of this as your cheat sheet for some advanced techniques.

Move Breakdown:

This section lists various move notations, followed by details like damage, properties, and sometimes specific conditions. Let's look at a few examples:

  • uf~_~~2: This move does 18 damage. It seems to have some special properties indicated by the 'rng' values, which likely relate to juggle potential or recovery.
  • uf~_~~3: This one hits for 25 damage and has 'rng3_rng2_rng-1' properties.
  • UF_U_UB~_~~3: Another move with 25 damage, this time with 'rng4_rng2_rng-1'. The note here says, "this move soars over 2p's head: it will only connect against an airborne opponent." This is a crucial piece of info – you need to time this one right and only use it when your opponent is jumping or already in the air.
  • UF_U_UB~~~3: This move deals 15 damage.
  • fc4: This move does 10 damage and has 'fc' and '<>' properties.
  • d+4: A quick jab dealing 5 damage, with 'rng3' properties.
  • ws4: This standing-up move does 20 damage and has 'rng3' properties.
  • df+4: Another move dealing 15 damage.
  • 4: This move does 20 damage and has 'h|h|h|H(flt)' properties, suggesting it might launch or have different effects depending on the situation.
  • uf_u+4 _ uf~_~~4: This combo starter deals 25 damage.
  • ub+4: This move deals 11 damage.
  • UF_U_UB~_~~4: Deals 25 damage with 'rng4_rng2_rng-1' properties.
  • UF_U_UB~~~4: Deals 15 damage.
  • b~db~d~DF+1: This is a special move that does 29 damage and has 'grut|grut|grut' properties.

What does all this mean?

The numbers like '18', '25', '10' are the base damage values for each move. The other notations ('uf', 'd+', 'ws', 'fc', 'df', 'ub', 'b~db~d~DF') are the directional inputs and button presses required to perform the move. For example, 'uf' means Up-Forward, 'd+' means Down-Forward, 'ws' means While Standing, and 'fc' means Full Crouch. The 'rng' values and other symbols likely indicate things like:

  • Juggle potential (how many hits you can string together after the initial hit)
  • Hit properties (e.g., if it launches, stuns, or knocks down)
  • Recovery frames (how quickly you can act after the move)
  • Range

The key takeaway here is to practice these moves in training mode. Pay attention to the specific conditions mentioned, like the 'UF_U_UB~_~~3' move that only works on airborne opponents. Mastering these inputs and understanding their properties will seriously up your Tekken 3 game!

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content