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Part 34
Tekken 3

Part 34

Tekken 3 Part 34 covers infinite strings like db+4, special position attacks, and grounded moves with specific damage and range details.

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Tekken 3 Part 34 covers infinite strings like db+4, special position attacks, and grounded moves with specific damage and range details.

Walkthrough
  1. 1
    The db+4 string in Tekken 3 can be continued with additional 4s for an infinite string (db+4~~4~~4~~4...). It can also be ended with b+4.
  2. 2
    A multiple-choice string diagram illustrates branching paths from stances like normal or HP, leading to various follow-ups such as 1+2 and 4.
  3. 3
    Specific strings like db+3 and b+4 have their own branching options, including paths that lead to 4, 3+4, and other combinations.
  4. 4
    A complex string starting with 4~3 leads through a sequence of attacks including 4, 2, 4 (which cannot be chained from b+4 or db+3~~4), 3+4, and finally uf+3+$.

Special Position Attacks:

Standing (Normal Stance):

  • 1p bt (Back Turned):
    • fc_d+1_2: Deals 10 damage, all hits are low (not standing), at range 1.
    • 1_2: Deals 15 damage, all hits are high, at range 1.
    • uf_u_ub+1: Deals 12 damage, all hits are mid, at range 2 (uf), range 1 (u), range -1 (ub). Can cause a (grut) effect.
    • fc_d+3_4: Deals 12 damage, all hits are low, at range 2.
    • 3_4: Deals 25 damage, all hits are low, at range 3. Can cause a (grut) effect.
    • uf_u_ub+3: Deals 25 damage, all hits are mid, at range 3 (uf), range 2 (u), range 0 (ub). Can cause a (grut) effect.
    • uf_u+4: Deals 21 (uf) or 20 (u) damage, hits are mid (normal stance) or mid (neutral), at range 3 (uf) or range 2 (u). Can cause a (grut) effect.
    • ub+4: Deals 18 damage, all hits are mid, at range 0. Can cause a (grut) effect.

Fully Grounded (Opponent is on the ground):

  • 1p grut (Grounded):
    • 3*: Deals 7 damage initially, followed by 10 damage, all hits are low, at range 3. Can cause a (grut) effect.
    • 4*: Deals 12 damage initially, followed by 18 damage, all hits are mid, at range 3. Can cause a (grut) effect.
    • (F_B)~~f+1+2: Deals 15 damage, hits are standing (STNM) or mid, at range 5. Can cause a (grut) effect.
  • 1p grua (Grounded):
    • 3: Deals 7 damage, all hits are low, at range 3. Can cause a (grut) effect.
    • 4: Deals 10 damage, all hits are mid, at range 3. Can cause a (grut) effect.
  • 1p grdt (Grounded):
    • 3*: Deals 7 damage initially, followed by 10 damage, hits are low (normal) or low (falling). At range 2. Can cause a (grua) effect.
    • 4*: Deals 10 damage initially, followed by 15 damage, all hits are mid, at range 2.

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