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All Ancient Ruins Locations & Solutions
Crimson Desert

All Ancient Ruins Locations & Solutions

Find all 37 Ancient Ruins in Crimson Desert. Learn solutions for Meandering Hills, Dragon's Stone Chambers, and Azure Moon Labyrinth Ruins.

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All Ancient Ruins Locations & Solutions

Find all 37 Ancient Ruins in Crimson Desert. Learn solutions for Meandering Hills, Dragon's Stone Chambers, and Azure Moon Labyrinth Ruins.

There are 37 Ancient Ruin Locations in Crimson Desert, categorized under Exploration. Completing all of them unlocks the Puzzle Solver trophy. Each ruin requires solving an environmental puzzle, which activates a nearby Abyss Cresset, rewarding you with an Abyss Artifact and a fast travel point.

Ancient Ruins are marked on the map with white search areas containing a question mark icon (“?”). You can also highlight them using the Lantern (L1 / LB / CTRL) or Guiding Light (L1+R1 / LB+RB / CTRL + Left Click).

Ancient Ruins 11: Meandering Hills Ruins is encountered during Story Chapter 2 – Main Quest: Reunion. You will learn Nature’s Grasp to move the entrance wall. The puzzle requires hitting round wall panels in the order: Middle > Left > Right.

Ancient Ruins 12: Duskwood Waterside Ruins is located southwest of Duskwood Bandit Camp and east of the City of Hernand. To solve it, pick up the white stone by the Abyss Cresset and place it to form a line of 5 stones.

Ancient Ruins 32: Dragon’s Stone Chambers Ruins is southwest of Howling Hill camp, inside a large hole. Push the middle section of the mural that resembles a door to enter. This ruin yields Memories of Abundance, which reveals hidden location information.

Inside, a wall painting provides clues for spinning the middle circles. Facing the dragon statue, set the circles as follows: Left circle: sun at the top. Middle circle: C shape pointing left and slightly up. Right circle: farther out swirl on the bottom left. This opens the wall under the dragon.

Ancient Ruins 4: Duskwood Hill Ruins is southeast of Warspike Spearmaker. Burn the vines blocking interaction using Blinding Flash or a flaming arrow from a nearby brazier. The puzzle involves using Stab ( Triangle / Y / Right Click ) on 4 sockets of a round pillar to adjust the height of tall pillars. Raise them to match the height of the leftmost pillar.

First, use the slot that moves pillars 3, 4, and 5 to raise them halfway between the first and second pillars. Next, use the slot that moves pillars 2, 3, and 4 to align pillars 3 and 4 with the first pillar. Finally, use the slot that moves pillars 2 and 5 to raise them to match the others. If you make a mistake, teleporting to another region and returning resets the puzzle.

Ancient Ruins 37: Azure Moon Labyrinth Ruins is in Phoniel Ranch. Climb the ladder in the wooden building to a lower area and follow it to enter. This ruin provides Memories of Tide, revealing hidden location information.

Inside, push buttons on the walls to open the gate to the Cresset. On the side with “F” symbols, push 2 and 3. On the side with “P” symbols, push 1, 3, and 4.

Ancient Ruins 14: Precipice of Echoes Ruins is south of Fort Perwin. The puzzle requires walking on pressure plates to connect symbols. The first set shows the mechanic: walk forward 3 spaces. The second set starts from your current position; connect symbols in order so the next plate touches the current one. The final set uses every spot; be careful not to step incorrectly, as it resets the puzzle. Completing the third set opens the door at the back.

Ancient Ruins 23: Arboria Forest Ruins is southwest of Arboria Castle, in the forest. Use the Sword Stab skill ( Triangle / Y / Right Click ) to solve the puzzle.

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