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Poni Plains
Pokémon Ultra Sun and Ultra Moon

Poni Plains

Navigate Poni Plains in Pokémon Ultra Sun and Ultra Moon, find valuable items like the Power Anklet and Comet Shard, and challenge trainers Sheriff and Hiker Ryan.

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Navigate Poni Plains in Pokémon Ultra Sun and Ultra Moon, find valuable items like the Power Anklet and Comet Shard, and challenge trainers Sheriff and Hiker Ryan.

Back outside, charge south on top of Tauros’s back. After crashing through the boulder, leap off the ledge below. Nearby to the left, there’s a Power Anklet that you should pick up.

When held by a Pokémon, the Power Anklet temporarily lowers Speed, but improves the growth of the Speed stat. In technical terms, it adds 8 Speed EVs for each Pokémon defeated. There are similar items that enhance the other five stats–and you can obtain all but one of them in the remaining areas of Poni Island.

Anyway, just below is a policeman who you can’t avoid unless you grow wings (or call Charizard).

Police Officer Sheriff

PokémonLevelType
Stoutland58Normal

Sheriff has a Stoutland, which you should at least know as a Ride Pokémon. This fully evolved Lillipup has high Attack and fairly robust stats, ignoring its poor Special Attack. It can use Retaliate for STAB, Reversal to hit Rock and Steel-types, and Roar to force a switch out. Fighting-types are ideal, of course.

After proving your innocence to Sheriff, hop over the next ledge to reach a wide section, which is where two paths converge. From here, jump over the ledge to the east to return to lower ground. Down below, wade your way east through the tall grass. To continue, you’ll need to fight a rough and rugged Pokémon trainer.

Hiker Ryan

PokémonLevelType
Aerodactyl57Rock/Flying

This fossil Pokémon has exceptional Speed and impressive Attack. For attacks, it can use Sky Drop to lift up lightweight foes into the air for one turn, Iron Head to cause flinch, Crunch to hurt Psychics etc., and Take Down to cover other bases. Water, Electric, Ice, Rock and Steel-types are all excellent choices.

After giving Ryan a sound thrashing, proceed east to the end of the tall grass. You’ll emerge back at the entrance to the highlands. From here, head north to the highlands once more. Upon reaching the first corner, head south from the first boulder that you smashed. Soon, there’s another boulder for you to break.

Further south, leap over the ledge to reach a small space, with a Comet Shard on the floor. Once you’ve finished admiring your find, jump over the next ledge to arrive back at the wide section where the highland paths converge. From here, you’re one jump away from the area where Ryan is standing.

If you want, you can head directly south from Ryan, via the nearby ledge. Down below, there’s a small patch of tall grass to wade through. After leaving the grass, you’ll find a berry tree and a ledge that takes you back to the main section of the plains if you go e

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