Learn how Brave and Default work in bravely default. Brave lets you act multiple times by spending future turns, while Default reduces damage and saves turns.
Walkthrough
- 1Using Brave: Select Brave to perform multiple actions in a single turn. Each action consumes 1 BP. If you spend BP you don't have (i.e., from the future), you will be immobile and vulnerable for a turn until you earn that BP back. For example, starting at 0 BP, using Brave twice allows two actions but puts you at -2 BP. You will automatically gain 1 BP next turn, leaving you at -1 BP and immobile for that turn.
- 2Using Default: Select Default to skip your current turn. This reduces damage taken and saves your BP. If you start at 0 BP and use Default, you will have 1 BP at the start of the next turn, having spent 0 BP previously.
- 3Brave + Default Combo: You can use Default to save up BP, then use Brave to perform multiple actions. For example, if you start at 0 BP, use Default (you are at 1 BP next turn), then use Brave twice (you are at -1 BP next turn). This allows two actions without going into negative BP debt for the next turn.
- 4Abilities with BP Costs: Some command abilities have an explicit BP cost in addition to the standard 1 BP cost per action. For example, the Valkyrie's Crescent Moon costs 1 BP. Using it when at 0 BP means you spend 2 BP total (1 for the action, 1 for the ability), putting you at -1 BP for the next turn.
Tips
- Use Brave when you are confident you can defeat an enemy quickly to avoid taking any damage. This carries a risk; misjudging can leave you immobile and vulnerable.
- Use Default when facing tough enemies or when you need to conserve BP. It reduces incoming damage and builds up BP for future turns.
- Consider the BP cost of abilities. If an ability costs 1 BP, using it is like taking two actions in one turn. You can combine Default with Brave and abilities to manage your BP effectively. For instance, using Default first to gain 1 BP, then using an ability that costs 1 BP will leave you at 0 BP for the next turn, avoiding negative BP debt.
- If an enemy is nearly defeated, going into negative BP might be acceptable as you won't need to act much longer.
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