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Genome Ability List (Part 1)
Bravely Default

Genome Ability List (Part 1)

Learn all bravely default Genome Abilities from Curse to Venom, including where to find enemies like Wraith and Red Flan.

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Learn all bravely default Genome Abilities from Curse to Venom, including where to find enemies like Wraith and Red Flan.

No.001 Curse

Learn From:

  • Chapter 4 and earlier: Wraith (Harena region at night), Ghost (Eisenberg region at night), Magician (Underflow; second half)
  • Chapter 5 and later: Specter (Vestment Cave), Nightmare (Dark Aurora)

Lowers one enemy’s Physical Attack and Physical Defense by 25% for four turns. Cannot be used when silenced. This ability is useful for reducing two key enemy stats simultaneously.

No.002 Spray

Learn From:

  • Chapter 4 and earlier: Deathfish (sea between Ancheim and Florem)
  • Chapter 5 and later: Marine Devil (the open sea)

A Water-element attack on one enemy that ignores the damage reduction from Default. It is not very strong, but it is a cheap way to damage enemies that use Default.

No.003 Venom

Learn From:

  • Chapter 4 and earlier: Red Flan (Underflow)
  • Chapter 5 and later: Red Flan (Dimension’s Hasp B8)

Attacks one enemy and has a 75% chance of inflicting Poison. This is better than the Black Mage’s Poison until they get Group-Cast All, as you can deal damage at the same time.

No.004 Wing Scales

Learn From:

  • Chapter 4 and earlier: Great Moth (Vestment Cave)
  • Chapter 5 and later: Great Moth (Dimension’s Hasp B6)

Attacks one enemy and has a 75% chance of inflicting Confuse. Confused enemies may attack their friends instead, which is useful for disrupting groups. Be aware that Confuse wears off after taking a hit and is ineffective against a single enemy.

No.005 Firestorm

Learn From:

  • Chapter 4 and earlier: Cannot be learned
  • Chapter 5 and later: Flame Moth (Underflow)

A Fire-element attack on all enemies that deals 1.25 times damage and reduces their Physical Defense by 25% for three turns. Firestorm is a favored ability because, as a physical move, its damage can be easily increased with equipment and buffs.

No.006 Tornado

Learn From:

  • Chapter 4 and earlier: Cannot be learned
  • Chapter 5 and later: Rukh (Florem region)

A Wind-element attack on all enemies. The damage is standard, but it is effective against enemies weak to Wind.

No.007 Blizzard Blast

Learn From:

  • Chapter 4 and earlier: Cannot be learned
  • Chapter 5 and later: Ice Golem (Eternia region)

A Water-element attack on all enemies. Like Tornado, the damage is standard, but it is effective against enemies weak to Water.

No.008 Dual Attack

Learn From:

  • Chapter 4 and earlier: Catamount (Witherwood)
  • Chapter 5 and later: Catamount (Dimension’s Hasp B6)

Unleashes two attacks on random enemies, each dealing 0.65 times damage. This results in 1.3 times total damage in one move.

No.009 Chomp

Learn From:

  • Chapter 4 and earlier: Valtora (Eternia region)
  • Chapter 5 and later: Valtora (Crescent moon island)

Has a 50% chance to reduce one enemy’s HP to 1; this does not work on bosses. While not reliable, it can help topple tough monsters if you are lucky.

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